

Sieggy wrote:Wanda, however, is the Bitch Queen of Ultimate Hawtness, for She maketh my Codpiece chafe most painfully."
Sieggy wrote:I'm still wondering what would happen, though, if Slately falls and is decrypted. When he croaks, Field units vanish, and Garrison units go neutral, that's Canon. But if he's decrypted, what happens to the neutral units? It's been stated that Slately would no longer be ruler since he is now loyal to Wanda, but do we have any Canon on that? What happens to the loyalty and duty of those troops when Glorious Leader returns? Do they turn to Wanda, do they resume their previous state of subservience to their newly risen King, do they just sit there turning their thumbnails brown, or do they become something heretofore unknown on Erf - units with no loyalty or duty to any side at all? Assuming Trem survives (and he's just way too cool not to), think about the possibilities if Trem were a totally free agent with duty and loyalty to no one, not even the Titans . . .?
Anias wrote:Lots of issues arise. Since Slately will be Wanda's "Puppet," and subservient to her...do all his (i.e. Jetstone's) troops owe loyalty to her, then? Or does decrypting break that bond? We still don't know if Ossomer still counts as an heir for Jetstone, and there's still time for us to find out.
Anias wrote:So many options! There's no way that the whole issue is going to be resolved as "Oh, that's the end of Jetstone, everyone can go home now." Plus, there's the relationships between the brothers, between the brothers and their father, between the father (king) and the Don...I could go on and on. There's just too much still to explore!

Kreistor wrote:Anias wrote:Lots of issues arise. Since Slately will be Wanda's "Puppet," and subservient to her...do all his (i.e. Jetstone's) troops owe loyalty to her, then? Or does decrypting break that bond? We still don't know if Ossomer still counts as an heir for Jetstone, and there's still time for us to find out.
Uhm... why don't we know? We do know. He does not count as heir.
Ansom died and was decrypted. His former Side was not made aware of his new existence, and so he did not become Chief Warlord of Jetstone the moment he decrypted. The timing of Ossomer's decryption is irrelevant. When he died, he lost all titles and responsibilities of his former life, including the position of Heir. The onyl difference between Ansom's death and Ossomer's is that Ossomer's death and decryption occurred in sight of surviving Jetstone units.
BLANDCorporatio wrote:zuche wrote:With a build-up like this, it's clear that the next page will be about Jillian or Don King, taking a tea break.
I hate your guts and am considering wrapping them around your neck as an improvised gallows.
Because you're totally right.


Lamech wrote:IIRC, a new chief warlord was promoted before Ansom was decrypted. Furthermore Ansom kept his title of prince (or at least royal). So we have no idea what titles a decrypted king would keep. Although using the chief warlord as the example he won't replace any new king, and I would find it weird if his side went neutral and then reverted to Slately when he got decrypted.
Kreistor wrote:Anias wrote:Lots of issues arise. Since Slately will be Wanda's "Puppet," and subservient to her...do all his (i.e. Jetstone's) troops owe loyalty to her, then? Or does decrypting break that bond? We still don't know if Ossomer still counts as an heir for Jetstone, and there's still time for us to find out.
Uhm... why don't we know? We do know. He does not count as heir.
Ansom died and was decrypted. His former Side was not made aware of his new existence, and so he did not become Chief Warlord of Jetstone the moment he decrypted. The timing of Ossomer's decryption is irrelevant. When he died, he lost all titles and responsibilities of his former life, including the position of Heir. The onyl difference between Ansom's death and Ossomer's is that Ossomer's death and decryption occurred in sight of surviving Jetstone units.
oslecamo2_temp wrote:Anias wrote:So many options! There's no way that the whole issue is going to be resolved as "Oh, that's the end of Jetstone, everyone can go home now." Plus, there's the relationships between the brothers, between the brothers and their father, between the father (king) and the Don...I could go on and on. There's just too much still to explore!
Not really interested in exploring that. In case you missed it, GK is out for a world-conquering spree. Jetstone is another step. So it will be more like "Oh, that's the end of Jetstone, who's next on our conquest list?".
Really it reminds me those people that wanted the Siege for GK to be an endless standstill. This is total war in Erfworld. Not a drama about some people or a story of a single city (altough those are included as subplots).
No, you're not the only one. The events of the strip demonstrate that magic items do indeed change hands during combat. Jillian was captured, and also two magic items.BLANDCorporatio wrote:AAARGH! But that's the silliest thing I ever heard! Am I the only one seeing this?! I feel like I'm taking stupid pills.effataigus wrote:My favorite explanation (as multiple people have advanced here) is simply that magic items, unlike combat units (until recently), don't change hands after a loss... tilting the balance in favor of creating units when spending your juice.
Zeroberon wrote:So we know with 100% certainty that THIS IS HOW TRI-LINKS WORK, PERIOD END OF STORY.
Oberon wrote:No, you're not the only one. The events of the strip demonstrate that magic items do indeed change hands during combat. Jillian was captured, and also two magic items.BLANDCorporatio wrote:AAARGH! But that's the silliest thing I ever heard! Am I the only one seeing this?! I feel like I'm taking stupid pills.effataigus wrote:My favorite explanation (as multiple people have advanced here) is simply that magic items, unlike combat units (until recently), don't change hands after a loss... tilting the balance in favor of creating units when spending your juice.



drachefly wrote:Wait. So you're seriously saying that taking a strategy that amplifies losses when you do have them has nothing wrong with it?
I'd see your saying and raise you "Thou shalt not bank on an uninterrupted string of success"
What I think is obviously wrong though is the idea that the possibility of items changing hands is an argument against items. {effataigus} put it best: "one shouldn't bank on failing".
Of course, if an army is faced with a hopeless situation, then arranging for the high level Warlords to get the hell outta Dodge, with all the high-powered items they can carry, completely makes sense. What doesn't is to have the possibility of a hopeless situation as the default assumption. Why go to war at all in that case?


BLANDCorporatio wrote: But you do not just throw something in the closet on the off-chance the nasty neighbour might get a hold of it and call it a plan.
EXAMPLE:
Stealth bombers are incredibly advanced pieces of tech. We sure don't want them **** in possession of it. We cannot afford to have a stealth plane shot down and captured by the enemy to reverse engineer. So we'll never use stealth bombers.
The above is stupid. It skips the question "can the enemy plausibly shoot down one of our stealth planes?" If the answer is NO, then stealth bombs away. If the answer is YES, you find ways to make it NO, or just use something else at your disposal.



BLANDCorporatio wrote:The good thing about you, there's so many of you.
It's actually even worse than that. The flaw in any theory about the relative merits of unit creation is that we don't have unit stats. Sure, it's easy to say that a dwagon is superior to a pikeman, but in any balanced system the multiple pikemen popped in a single turn and multiplied over the several turns needed to pop a dwagon should result in a fairly equal final comparison. In other words, if you can pop a dozen pikes per turn and one dwagon in 6 turns, 72 pikes should be able to destroy the dwagon in a straight up fight, since the dwagon comes with breath weapon specials, flight, and a much higher movement rate on top of being a superior combat unit to any single pike unit. The pikes can be distributed across several hexes, but that's not a special so much as it is the advantage of numbers.effataigus wrote:Cubbins is the biggest flaw in this theory that I see, since we don't know that he can make units at all.
Zeroberon wrote:So we know with 100% certainty that THIS IS HOW TRI-LINKS WORK, PERIOD END OF STORY.
Sieggy wrote:Actually, it was a stealth fighter, the F-117 that was shot down by a missile in the Bosnian conflict. I'm familiar with the circumstances of the mission, and I can safely say that the shootdown was a combination of some rather brilliant improvisation on the part of the missiliers and a pure bloody cockup on the part of the coalition forces. Had they followed their own procedures and mission parameters, the mission would have been scrubbed, but arrant stupidity and a sense of superiority (they can't hit US, we're invisible!) on the part of the UN staff led to the loss of the supposedly invincible aircraft. Proof that wishful thinking, unproven assumptions, and blind arrogance are a great recipe for rude awakenings . . .


Infidel wrote:Right now, I'm anticipating the tower falling, and Jack stays alive, although perhaps a bit squished, like a shoe that prevents the slamming of a door. Sure, slipping your foot in the door might keep the door open, but the foot won't be happy.
Oberon wrote:In other words, if you can pop a dozen pikes per turn and one dwagon in 6 turns, 72 pikes should be able to destroy the dwagon in a straight up fight
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