build6 wrote:It's true, we're all gay for Tramennis, even if we're straight![]()


BLANDCorporatio wrote:Jay's idea was that, since Dollamancers appear to be able to conjure powerful items at the drop of a hat, you could put them to work and after a few turns you'll have the most awesome armory ever. Until you meet another side with Dollamancers, anyway.
CNagy wrote:There would have to be some drawback--aside from the obvious one of supplying your enemies with magical items in the battles that they win--to explain why magic items aren't in wide circulation.

Deuce wrote:Raza wrote:I'm still coughing from Mars Attack Action Slately. 'Took me two glances to catch that. This doth not bode well for anything he aims that sceptre at.
Looks like shit is about to happen again.
I think we may well get a look at Ossomer's skeleton very soon. Bonus points if Slatley shouts "ack ACK ack" while doing it - or if the cloak allows him to absorb a blast from an Archon and talk in a "helium voice".
No. The attackers control the city once they've captured the Courtyard, Dungeons, and Tower, regardless of whether Slately is still alive or not. (Holding the airspace doesn't count, remember.) The moment the tower crumbles, the portal closes, because every important part of the city is in their hands.CNagy wrote:The portal only vanishes when the city is no longer a capital, and the city remains a capital as long as Slately is still there and alive to defend it.
Aquillion wrote:No. The attackers control the city once they've captured the Courtyard, Dungeons, and Tower, regardless of whether Slately is still alive or not. (Holding the airspace doesn't count, remember.) The moment the tower crumbles, the portal closes, because every important part of the city is in their hands.CNagy wrote:The portal only vanishes when the city is no longer a capital, and the city remains a capital as long as Slately is still there and alive to defend it.
MarbitChow wrote:CNagy wrote:There would have to be some drawback--aside from the obvious one of supplying your enemies with magical items in the battles that they win--to explain why magic items aren't in wide circulation.
You don't need much more than that. You don't give magic items to level 1 units; they get chewed through. Your high-level units already have massive bulls-eyes painted on them since their leadership bonuses apply to everyone. Magic items aren't a force multiplier - they only enhance a single unit. Equipping a level 2 unit like Parson is decked out is foolhardy in the extreme (unless you're Parson).
MarbitChow wrote:No magic items (other than the 'Tools) are enough to make a major difference in a war. If one side is constantly at war with another, and the 1st side is the only one making magic items, the 2nd side likely gets some of them for free eventually.

atalex wrote:Two possibilities about Dollamancers that might reduce their twinkability:

Deuce wrote:So, Jack could leap through the portal and join the coming fray in the MK, leaving (after the second blast) Wanda and her Deadite minions sitting on a perfectly good capital site, with Jack, Parson, Sizemore & Friends in the MK with a tunnel that leads back to GK. A quick distraction from Jack (who's very good at such things, and the whole gang has time to race down the tunnel, jump through the portal and leave GK with a massive advantage in casters.

oslecamo2_temp wrote:But what use are those magic items if they just sit in your armory doing nothing? Again, GK has a pretty decked out armory. It makes no sense to just leave them there gathering dust.

MarbitChow wrote:"What's going on here?" repeated five times - what's going on here?

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