DoctorJest wrote:Clay's explanation specifically describes actions taken by the unit (i.e. a good roll being a parry of an attack), and the outcome of the unit's "rolls" (decisions). Environmental factors would be penalties or bonuses to that roll, not the unit's own dice. Luckamancy is really just loading the dice (for a while).
Gamewise, dice represent outcomes of actions; example, hit (or parry) rolls. Initiative or spot checks are also of this mold. "Loading" these dice is functionally similar to providing a bonus/malus from some exterior factor. Very rarely if ever does any game represent decisions by dice rolls.
DoctorJest wrote:Game Rules absolutely do NOT scoff at elegance.
Hah, that's a chortle. Calvinball.
If that's too fictional and parodic of an example, try literally anything from Magic: the Gathering with its byzantine turn structure and apparently haphazard extensions, all the way down to Soccer (or as the civilized world calls it, Football) and its offside rule. Pick almost any game you'd like, and you'll see either rules that exist merely to "patch" the system (the offside rules, various versions of billiards cca the 17th century, chess' no repetition rule, Go I think has similar etc), or a rule system that is made complex just for the sake of it, with very little concern for any unifiying principle. Think of it this way, do you suppose spell effects are deduced starting from some hidden law in that fictional universe, some equivalent of variation of momentum equals force? Or rather, spell effects are made up haphazardly, then patched up when it becomes clear a certain exploit is just too annoying?
DoctorJest wrote:And upon what basis do you say that magic in Erf "scoffs at elegance"?
Turnamancy. I don't just mean Kingworld here for once. This magic system operates by puns, not an actual affinity between influenced domains (time slices and loyalty in this case).
But I don't just mean "magic in Erf scoffs at elegance". I mean magic in fiction in general scoffs at elegance. If I need to explain why, "a wizard did it" should suffice.