Kreistor wrote:Does a Shockmancer get randomly hit by lightning every once in a while to balance his power? Sizemore gets crushed by rocks for all his destruction? The volcano? What random event happened to balance that account?
No, balance is certainly not a common thread in Erfworld. Some people will always find a way to see balance, but if you take everything and toss it on the pile, you won't find it. Where's the balance to violence? Should be Peace, but that's nowhere. Where's the balance to death? It should be birth, but we've got "Pop!" instead.
I can't answer your question about Shockamancers and Sizemore, except to say that if there is a balance waiting on Sizemore, it could still be waiting in the wings. There is quite simply not enough information to know what, if any, consequences await the users of other magic specialties. The point I'm focusing on is: no violation of Numbers. Life is all Numbers, remember, and the equation of life balances out at 0. If you don't discount what Clay is revealing out of hand, then there is also a balance to Luckamancy. Your speculation that a Master class Luckamancer can boost an ally and pay for that boost by jinxing an enemy doesn't seem to reflect any of the balance we've been told exists unless Erf doesn't care about sides. From Clay's explanation of how their side has been faring, luck-wise, and his realization as to why Luckamancers weren't supposed to give that little secret away, it seems Erf does care about sides.
Speculation time: the first update says you can travel to the flat country that is equilibrium at any time, at the cost of your life. It also says that Wanda carries a balance that will have to be paid. This, I think, is where Fate steps in--it will not let Wanda die before a certain point. If her death alone were enough to address the balance, then there would be no difference between her and any other unit. So she cannot die before Fate allows, because dying would leave the equation of her life at 1 = 0 (not necessarily 1, but it illustrates the point.) Some understanding of this would explain her fatalistic view towards outcomes.
Fun Speculation time: Weirdomancy is also on the Numbers axis. When a Weirdomancer removes a special from unit temporarily, does some random unit elsewhere gain it temporarily? While the image of a wild critter somewhere suddenly gaining the ability to soar only to splat when the weirdomancy wore off is an amusing one, barbarian cities (frozen until an attacker enters) would be a convenient place to temporarily store specials.