Aprophilix wrote:Am I the only one who feels sympathy for Stanley?
I'm aware he is, well, a Tool, but I can't help but feel that apart from his inferiority complex, he's a pretty decent guy. I think we may even see this revealed as the story goes on. From a writing standpoint, Rob seems to be humanizing him on a pretty consistent basis, which is usually indicative that we should start viewing him from a more sympathetic point of view.
Is he immature? Absolutely. But after watching his impressive skills as a combatant, his apparent prowess at battle leadership, and even his gratitude in situations where gratitude isn't at odds with his ego (such as with Jack, after the battle with Caesar), I'm really rooting for the little guy. I'd love to see him learn a few lessons, and then use his massive rock skills for good, or at least for Parson.
name lips wrote:I like this line of questioning, though. Parson apparently can't follow orders he doesn't understand -- unlike most units, who instinctively know exactly what their Duty is.
moose o death wrote:also parson having to actually manage the city physically is interesting, completely removed from earth's version of management. which is essentially hire a PA to do your job while you play golf.
it seems the eyemancer link dropping out must have compromised those eyebooks, but they should never have stopped using them, just stop using them for real orders. put a few twolls on eyebook detail..except they may not possess reading skills
Gez wrote:random_guy wrote:Seems like Parson doesn't know if cities can pop casters http://www.erfworld.com/book-1-archive/?px=%2F043a.jpg.
He knows they do, Sizemore told him so: http://www.erfworld.com/book-1-archive/?px=%2F078.jpg
The question is the mechanism of how they pop. It might just be that they are massively expensive, and it is more cost effective to pop lots of weaker units first. Once you are defense covered, you can then spend the resources to pop a caster.
There could also be a malthusian effect, where the vast majority of dwagons that pop starves as there isn't enough prey to keep them alive (and they are killed by other dwagons when they are young and weak).
Pointyleaf wrote:Hmm. A dragon or two per turn is pretty nice. *Very* nice, actually - in a couple weeks Stanley'll have rebuilt the dragon army he lost to Caesar.
Grunthos wrote:Given Erfworld's mechanics, I think this is probably expressed more concisely as: dwagons cost upkeep, but feral dwagons (or gwiffons, or whatever) have nothing to support them, so they disband at the first upkeep step after they pop.
moose o death wrote:Grunthos wrote:Given Erfworld's mechanics, I think this is probably expressed more concisely as: dwagons cost upkeep, but feral dwagons (or gwiffons, or whatever) have nothing to support them, so they disband at the first upkeep step after they pop.
this was my thinking, not that reason, i had no reason, but i think the dwagon is a single turn existence unless tamed. it's a high level encounter for training purposes in most situations but stanley's tool makes them loyal to a side
Poor dwagons. If a dwagon pops as a random encounter in the Minty Mountains, and no one is there to hear it, did it really "pop" at all?
the way I see it your logical assumption is wrong. The wielder of a Tool must be atuned to it in order to access its full power (dwagon taming, decrypt control etc). Story-wise, there's no indication that Parson could just pickup the Hammer and rock on.
Parson put down the urge to ask what other possible hammer he could be talking about.
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