



Justin Miller wrote:Also... just gotta say, there was no real reason to insert a "USA vs World" comment into the thread. Saying what you said is pretty much like punching somebody lightly in the nose, then stepping back and insisting that you don't want to fight, and they shouldn't throw a punch at you in retaliation. No reason to even HINT at inflammatory, possibly flame-war starting comments if there is really no purpose behind it.

moose o death wrote:Justin Miller wrote:Also... just gotta say, there was no real reason to insert a "USA vs World" comment into the thread. Saying what you said is pretty much like punching somebody lightly in the nose, then stepping back and insisting that you don't want to fight, and they shouldn't throw a punch at you in retaliation. No reason to even HINT at inflammatory, possibly flame-war starting comments if there is really no purpose behind it.
it's more about their methods than the upkeep angle. using their schmukers to steamroll anyone who isn't them. assimilate or die. etc etc. some people don't want to be part of gobwin knob. but they don't get a choice. it's more brutal than the earth equivalent. but it's still happening.is that enough to not descend the thread into a political debate/flamewar?

Justin Miller wrote:Yes... I did just go back and read the comic... Zero Upkeep on a Level 10 Decrypted Warlord... there has to be some downside they haven't shown yet, because that's broken as all boop.

quindraco[quote="quindraco wrote:
Lastly, we don't know how decrypted are affected by other schools; Ansom may now be immune to healomancy, for example, which could be a major downside for some army builds.


Justin Miller wrote:Yes... I did just go back and read the comic... Zero Upkeep on a Level 10 Decrypted Warlord... there has to be some downside they haven't shown yet, because that's broken as all boop.

quindraco wrote:Plus, I suspect decrypted can't level (so no, you can't just level up a level 1 decrypted warlord), so he'll never be level 11.
Lastly, we don't know how decrypted are affected by other schools; Ansom may now be immune to healomancy, for example, which could be a major downside for some army builds.
Speaking of healomancy, we know decrypted don't rot, but do we know that they heal on turn start like normal units?
OneHugeTuck wrote:Crap. I hope units can only be decrypted once. Imagine if Wanda could decrypt anyone that was down on a battlefield, no matter how many times they fell......
quindraco wrote:I think the primary downside is how hard it is to get one of those; I suspect Erfworld doesn't allow intentional friendly fire, so you can't level a warlord up to 10 (a feat in and of itself) then deliberately croak and decrypt him. You'd have to lose him in battle if he started off one of yours; if he's the enemy, you have to take down an enemy level 10 warlord!

raphfrk wrote:
One option would be for GK to have a vassal ally. They could produce units and then attack GK, so that GK outnumbered them by 10-1.
If unit trading is allowed, GK could even trade its units and then kill them that way.
It might also be possible to turn a unit into a barbarian (in much the same way that a Ruler can disband a unit).
raphfrk wrote:It might also be possible to turn a unit into a barbarian (in much the same way that a Ruler can disband a unit).
Justin Miller wrote:Imagine popping into existence only to be told that you're going to be killed next turn without even fighting back... and all of it is intentional.



MarbitChow wrote:raphfrk wrote:It might also be possible to turn a unit into a barbarian (in much the same way that a Ruler can disband a unit).
I think 'barbarian' is the state of being a side without a capital. We haven't seen any evidence that a unit can be released, and it would make no sense whatsoever to turn a unit loose after paying it's upkeep and popping cost, only to have it fight against you - disbanding would be the only logical way of dealing with such a unit.
The Arkenpliers are not broken - they only have access to units that have already been created. The Arkenpliers make a horrible defensive weapon. You either go on the attack, risking your own hide every time, or you sit and wait, building up just the normal troops you've got access to.
The Arkenhammer, on the other hand, can be used to pop new dwagons and tame feral dwagons. As Stanley is now demonstrating, this makes a defensive position even better.
The 'Hammer and the 'Pliers together make a fantastic combination, but then, having two artifacts on one side is bound to be fantastic, no matter what they are.

MarbitChow wrote:I get the impression that allied units don't take orders the same way units on your own side would. It's likely that, if they were ordered to do so, they'd break the alliance instead. The Gobwins broke their alliance and attacked Saline IV, after all.
yay wrote:they are tools, possibly used by the titans to make the world, then accidentaly left behind or something. maybe left on purpose to be used to restart the game, or remake the game, or install patch 1.5.


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