joosy wrote:It may be that casters are the ones who may recognize and possibly resent the roles imposed on them by Erfworld society/religion. That may explain the existence of the Magic Kingdom and the 'plot' to bring Parson to Erf in hopes that he would break the existing world of warfare.
There's a lot we don't know about the popping of casters or about the role or function of the Magic Kingdom.
I do know something about stringing together arguments and there's way more holes in the "Magic Kingdom plot" theory than there is actual theory, much less fact.
moose o death wrote:parson is not a hippiemancer until he says he is. he has no casting abilities at all. please for the love of the titans stop saying he is. janice is an idiot for tricking gullible erfworld readers as well as comic extra's.
While I would not express myself as emphatically, I find myself in agreeance with MOD on some points.
moose o death wrote:my biggest concern now is that everyone thinks the GK forces are strong and that the decryption army is an unstoppable juggernaut, they are probably mildly strong at the most. tv forces sent to GK were vinny and some bats. jetstone sent ansom (probably so he could claim a territory and start a new side), a level 10, and two warlords at lvl 5 and 2. there might have been others, but most likely all the sides involved sent lvl1-4 troops to level against the worlds most intellectually damaged overlord.
Yes, but Erf is not a simple game. First you have to convince rulers to once again take part in a coalition after the first utterly disastrous attempt—using many times more forces than were needed. Ansom admitted that fielding those troops was a hardship, so their numbers or expense were not insignificant, apparently. Their first attempt to take down the intellectually damaged overlord failed spectacularly, meaning that the potential members of the RCC Mark II will be much more likely to want to explore reaching an accommodation with Stanley, to bide their time, to want to gather information, to want to rebuild their forces, etc. They will drag their heels and hope that somebody else commits first. And they will be less eager to give Stanley further reason to attract Stanley's ire and to send out troops rather than keep them home to bolster their own defenses.
I don't think GK is unstoppable. If this were literally the case, the next two books would have a lot less conflict—unless the conflict came from internecine power struggles or plots. I do think that GK would be quite difficult—that "quite" means very, for Commonwealth speakers—to stop, much less defeat. They are amongst the richest sides on Erf, they possess two attuned arkentools, they have access to what may be the preeminent military mind on Erf (and Parson is only learning more...), they have a very powerful overlord, and they are using superior military tactics (based on Parson's analysis of bonuses). They also have a serious reputation for kicking boop now, thanks to their use of what I've referred to as magical WMDs. This makes the rebirth of another coalition a difficult prospect, which is one reason why Don King and Spacely have their work cut out for them.
It's possible that all the royals are now panicked and will send out all their troops en masse to face Stanley, but when have you known politicians to do the right thing unless they've exhausted all other options?
moose o death wrote:the decryption force is now reclaiming the lost cities. full of the lowliest level one garrisons rcc had to offer. not even leaving warlords behind.
Taking those cities is a defensible tactic, one might say even solid military doctrine. You take the cities, protecting the flow of, if not of supplies, then of troops from your other cities given these cities are likely to lie on main roads. You gain whatever strategic resources those cities might allow, such as new units or more shmuckers. You reduce the probability of an attack from the rear and hold presumably strategically advantageous positions, as well as widen your intelligence-gathering network. And, of course, you can produce more units each turn.
Finally, GK's forces grow stronger and more numerous with each city taken. What's not to like?
moose o death wrote:the whole decryption force is running on a huge ego and a fast approaching brickwall. eventually they'll hit what has always stooped them getting the eleventh city. a vastly superior side not interested in expansion.
"Always?" "Vastly?" These are suppositions. As far as we know, what stopped Stanley was a counterstrike from the RCC.