

BLANDCorporatio wrote:
Oooh, this is an additive bonus. (A stack of 8 units, each with 100 damage, would also have a bonus of +7).
We never even considered this in Erfsims, because in-canon evidence suggests bonuses act as multipliers.

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Balerion wrote:If I had to guess, Haffaton just reused their tunneling ambush strategy. Move close enough to strike Goodminton in 1 turn, but be sure that they can't see you. Then wait for the uncroaked to die or leave, and strike with complete surprise. I am curious if they worked with air units that were outside the scouting range too, or if they simply had a few hundred ground troops under ground.
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Phoenix1 wrote:When Parson said the combat system was all about "force multipliers", that didn't really suggest to me that the bonuses themselves were multipliers. I read it more as, if we have someone who can grant a +5 bonus, we can multiply that bonus by applying it to a large number of troops, not that that bonus multiplies the value of each troop it applies to (although, since most troops attack at, what, +2 or +3, an additive bonus can also multiply a troop's stats, in essence).


MonteCristo wrote:Kreistor wrote:Rulers can abdicate! Just promote someone else to your position.
No such thing was said... As others have said it is most likely the case that Wanda was promoted to Heir and then became overlord when he father croaked.
The leading reason to believe this is the fact that when she became overlord she did not mention her father. If her father had abdicated his throne that would mean he would be a GK unit and as such Wanda would be able to sense his presence. She could not sense Clay or Fritz, and was able to sense Delphie wounded in the tower; the fact that she did not mention her father would mean that he was gone; she did not even bother to mention him alongside clay and Fritz because she herself probably realized what her new senses meant... her father croaked and as heir she was now overlord.
oberon wrote:On the topic of Wanda's status, I suggest it's possible that Wanda is STILL a barbarian Overlord/Heir. Does anyone have citations to prove Wanda is properly a GK unit?
oslecamo2_temp wrote:As a side note, Clay and Delphie seem to have chosen to fight to the death instead of being captured or retreating to the MK.
crex90 wrote:oslecamo2_temp wrote:As a side note, Clay and Delphie seem to have chosen to fight to the death instead of being captured or retreating to the MK.
I don't think they had the option to retreat through the portal -- Wanda had previously explicitly ordered them to stay out of the Magic Kingdom without permission from her, and as she wasn't there to grant such permission and (presumably) their Overlord had more pressing concerns to worry about, they were forced to fight to the death or be captured.
cheeseaholic wrote:Not that it likely matters, but I believe Rwanda's a queen, not an overlord. And the other casters lights went out. They may have turned or gone barbarian l, though I doubt it.
GJC wrote:Two guys with basically the same name in a discussion about a character getting cloned.
There's gotta be a good joke in here somewhere.


0beron wrote:cheeseaholic wrote:Not that it likely matters, but I believe Rwanda's a queen, not an overlord. And the other casters lights went out. They may have turned or gone barbarian l, though I doubt it.
Actually that point matters A LOT!!!! Wow, none of us noticed that.


BLANDCorporatio wrote:I certainly hadn't noticed Queen Rwanda before
GJC wrote:Two guys with basically the same name in a discussion about a character getting cloned.
There's gotta be a good joke in here somewhere.


BLANDCorporatio wrote:Phoenix1 wrote:When Parson said the combat system was all about "force multipliers", that didn't really suggest to me that the bonuses themselves were multipliers. I read it more as, if we have someone who can grant a +5 bonus, we can multiply that bonus by applying it to a large number of troops, not that that bonus multiplies the value of each troop it applies to (although, since most troops attack at, what, +2 or +3, an additive bonus can also multiply a troop's stats, in essence).
What I was responding to, in the passage of mine that you quoted, was a suggestion to have the Stack Bonus a number that is added to the sum of the attack of the units in the stack. So for example, 8 units get +7 bonus. Meaning, if all have 10 attack, the stack's attack, with bonus, is 87.
What you suggest here works a little differently. 8 units, with attack 10 each, would each get +7 attack resulting in the stack having a score of 136.
I'd make a further observation. You speak mostly of Leader bonus, not stack bonus. This matters. If the stack bonus results in a value that depends only on the stack size, not also the units' stats, then strong units are affected by it less; example, if a stack of Pikers with attack 1 has it such that each Piker receives +7 from the stack bonus, that's a huge improvement. If a stack of Dwagons with 20 Attack has each receiving +7, not quite as big an improvement, comparatively speaking. But if stacking increases the efficiency of Pikers by some ratio, you'd expect the same ratio of improvement to happen for Dwagons.
Leader bonus, or the kind of bonus Wanda gives to Uncroaked, is different. It's magic.
One can think that the presence of Wanda somehow adds itching powder to the Fellows' weapons, which increases damage by a flat +2 for each and everyone. Heck why not, whatever. So additive Leader bonuses are not unaesthetical.
As a final observation, currently I'm developping yet another version of a ruleset, where the Leader bonus is a hybrid of what you suggest and a level bonus (a level-dependent fraction of leader's stats is added to the units under their command).
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