
Guurzak wrote:Interesting to see it implied that (Parson's) unit stats can be improved by training.


balder wrote:New one is up. There will be a fast run of updates coming, in preparation for the Book 2 launch.
Wender wrote:It might be why his stats aren't visible: They aren't assigned by the world's Signamancy (or whatever mechanism it is) according to the unit's role. They're what we would recognize as physical attributes, changeable by the same means available to any of us.
It's an important clue to the mismatch between Parson and the magic that runs the wargame that is Erf, and an important clue to breaking that magic. Contra Vinne, Parson's appearance is not a Sign, it's his appearance.
Other times? Well...any sufficiently advanced riddle is indistinguishable from gibberish.
Ambug666 wrote:Ah, like that old Erfworld saying goes, "curiosity croaked the caster." Or something like that.


Guurzak wrote:"Hi, my name is Jack, and I'm a linkaholic. It's been 22 turns since my last link." "Hi, Jack!"

Yosarian wrote:They might pop them, or the Tool might go back to his habit of promoting them up from the ranks. Either way...I'm imagining a new wave of warlords, 3 or 4 of them, all being trained by Parson on tactics and strategy in their new Situation Room battle simulator.



Leszek wrote:You'd think someone who plays strategy games continuously would at least have an inkling about trigonometry.
Is there any significance to there being 128 steps? Or do I just read too much into powers of two?

atteSmythe wrote:Leszek wrote:You'd think someone who plays strategy games continuously would at least have an inkling about trigonometry.
Is there any significance to there being 128 steps? Or do I just read too much into powers of two?
I don't know how much to read into it, but it seems to me to be a nice extension of the city's design. 128 steps/8 flights = 16 steps per flight. Which is four squared, which is two squared. And 128 and 8 are each powers of two as well - it pleases me as an expression of the fractal squares design.
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