Raza wrote:Still disappointed in the Archons. With Ossomer's leadership bonus gone, it feels like they should be doing much better. What happened to multicolored special effect disintegration rays, to veils and confounding tricks, to 'total battlespace saturation' where (these exact same) ~30 archons concentrated simultaneous shockamancy fire on a single mounted figure from across a capital airspace with 100% accuracy? These same units supposedly had a nigh-certain probability of capturing GK in TBFK, which had at least as much force left then as the JS flying group has now, and they didn't have a leadership bonus then, either.
Seems this round they're reducing to flying archer infantry with a flashy re-skin. They're missing a lot, doing low damage when they hit, and generally dusting at the slightest touch from inferior units.
Ok, because so many people follow the logic
"30 archons could take GK in one turn, so archons must be super-ultra-mega-powerful uber-units", I've gotten fed up and am going to rant about it.
At the time Parson did his math thing, the vast majority of his units were on the walls -leaving the garrison with just a token force.
What 30 archons could have done was blitz the tower and assassinate the handful of units there, capturing the city...
DESPITE the fact that those same 30 archons could
never hope to take on the hundreds of units that would be automatically captured when the garrison was taken.
The other 'proof' of their accredited badassness is the frame in which we first see them in action.
First, the beams looking brighter and bigger than have recently been could just be a function of changing art style and/or deliberate flashiness.
Second, always hitting...
MUST I give a lecture on how probability works?
Finally, as those dwagons only had a bit of health left, even a cherry tap would be all but guaranteed to croak them.