Whispri wrote:In the extremely unlikely event that Jillian's assessment of Haffaton is accurate, what reason is there to attack them? Non-evil reasons I mean.
Well as Jillian pointed out, because they are no longer doing mercenary work, Faq's treasury is beginning to dwindle and WHEN it gets too low Banhammer will begin giving out disbanding orders; meaning units will loose their lives... So Jillian, by razing this city is essentially trying to save the lives of her people by giving them as much time as possible in hopes they can find a solution before disbanding starts. Furtharmore, Haffaton is not exactly a side that's worth much pity considering how they have destroyed numerous other sides already and use such dirty tactics as poisoning people with a viper's kiss after a PEACE negotiation. Not to mention that Jillian has been told that Haffaton WILL destroy her side which would give her reason to strike first. Hell as it turns out, so far all the defenses seem to be plants and uncroaked meaning no sentient units are even loosing their lives against Jillian's group... So i can't really see how this is an evil action.
ftl wrote:This could be how Haffaton maintains all these cities. The plants are hippiemancy constructs, the zombies are croakamancy - none of that takes any upkeep, perhaps.
They're weak defenses, sure, but this means Haffaton HAS defenses in every city! For free! While they're no match for Jillian's WRECD force, she's sort of a special case, and the defenses are probably strong enough to hold out against random barbarians or minor incursion groups.
Can't recall where, but i am fairly certain that Uncroaked do have upkeep, just that it's low.
Can't be sure about the plants... on the one hand i would assume every unit other than the decrypted have atleast some upkeep; but the plants could be a special exception as they could count more like tower defences or something like that... though I'm leaning towards them probably counting as garrison units and having a low upkeep.