Zeku wrote:Sides are limited by move and juice, not by anything else. Time is divided into turns, not hours or any other discreet unit.
Capturing a side's ruler and using that as a slave faction forever doesn't sound like a real exploit.
We don't know what type of stuff a ruler has to do every turn to maintain the side (like visit buildings in a city to make it work efficiently)
Without a ruler free to do whatever it wants, the side probably goes bankrupt or otherwise dissolves pretty quickly.
You're also forgetting Duty which is no longer applicable once it's clear that a Ruler is no longer serving the side's interests.
But, as I mentioned, you eliminate the heirs. Duty to the side would then entail ensuring the side continues to exist. If going against orders given to you by the captors of your ruler will immediately end your entire side, then would not Duty require you to obey for the preservation of your side?
Mikalyaran wrote:Haffaton may be managing but I bet they arn't doing so very well just now. Communication must be really limited. Do they even have any caster's left to facilitate things? And I wonder who their CWL even is. Doesn't seem super relevant to the story as it is being told yet. The trail may cause things to play out before they become relevant. But it would be nice to get some answers.
Maybe there is a management special instead of the leadership special for the city managers. I'd bet their primary lure is a low upkeep compared to warlords whose more versitile leadership bonus cost a lot.
All great questions, ones I was considering too. From what we've learned it seems that casters under Haffaton have uniformly suffered. I'm going to have to go back and re-read some of what Wanda revealed to Jillian to piece more together. I suspect Wanda is what's been holding them together, with her multi-casting ability. The eye-manikin and some of her other abilities must allow some degree of communication, so without her they're screwed from the sounds of it.
Based on Jillian's raid, it seems like most cities are defended by plants and other mindless, low/no upkeep creatures that require no instruction beyond "defend this city." Combine that with traps and watching via Lookamancy and with a Ruler's Natural Thinkamancy overview of their side. For Haffaton's method of doing things, that would be fairly efficient, as they would effectively be gathering the income from each city and funneling it to other cities, only popping troops on the outskirts of their territories.
Taikei no Yuurei wrote:The biggest thing I wondered about was when Stanley mentioned that he might not have time to make it to the throne room to change the capital to Spacerock to save Parson. It could just be that he was trying to talk himself out of it, but it made me think if it actually mattered if he went through all that fancy stuff, or just took a leasurly stroll, stopped for a sandwich, had a quick nap, and then changed the capital side. After all, it was stated quite plainly that time flowed differently in different hexes.... but also stated that time was consistently 'one-thousand-one' makes a second, and those add up to a day. So since Stanley isn't in the same hex as Parson, wouldn't time flow differently? And since order is what matters, wouldn't it only matter that Stanley intended to change the capital before Parson was croaked? We don't really have an answer to this, though maybe the fact that he just barely made it in time indicates that yes indeed, because he wanted to change the capital before parson croaked, he managed to make it before Parson croaked.
An Inferno has separate rules, indicated by the description of different types of fires and how they behave. My assumption is that an Inferno has a discrete time limit to it before it consumes everything in the hex. This is the only actual indication of a specific time limit seen so far in the comic and is applicable in only this one situation.
Lipkin wrote:If given the choice, would you rather sleep while stuff was going on, or when you knew you were completely safe, like during the night?
The night isn't the only time when it's completely safe. It's also completely safe for the whole of your turn when the enemy can't do anything. If I was in your version of Erfworld I would always get plenty of sleep because there is no reason to end the turn until everyone is very well rested. Every unit should pick up a good book from the library each turn, because there's no reason to not give them time to read it cover-to-cover before ending the turn, with plenty of time for a tea break, and all of that on top of each unit performing its duties.
You've got it backwards. It's the night that makes the units rested. Or rather, it's the coming of morning that does it. There was the update where Wanda tortured Jillian all night. Come morning, the wounds healed, the body became rested, and rations popped. It had nothing to do with sleep and everything to do with the end of Night, i.e. the "Rest Phase".