No one in particular wrote:It may not be that The Wizard of Oz was inspired/reflected what was going on with Judy & Erfworld, but the reverse. In the same way that Parson sees all these references around him and creates his own (naming the streets after Simpsons, taking Ginger & MaryAnn on a "three hour tour", etc), it's possible that Judy had seen the Wizard of Oz and patterned her adventure on it.
Judy didn't choose her own adventure; she was summoned, but it could amount to the same thing. It seems likely that Judy was summoned because they wanted someone familiar with the situation they were facing, so they may have picked a person from a world where the Wizard of Oz story exists because it would help mentally prepare her for existence in Erfworld. They probably didn't do that deliberately; it was probably done by magic without the conscious awareness of the casters, since I find it hard to imagine any Erfworlder being sufficiently aware of Stupidworld, except perhaps Charlie.
I don't think that even Judy was aware of Stupidworld. Perhaps it was just from living in Erfworld for so long, but she seemed nothing like Parson. Judy didn't seem to be aware that she was filling in the role of a character from a story, so maybe she'd never heard of the Wizard of Oz and came from a world where it didn't exist. In that case, the whole similarity between the Wizard of Oz and the situation in el-Efbaum, Easteros, and Westeregg is all part of the reason why Parson was summoned, because he was already familiar with that history.
So I'm suggesting that the Summon Perfect Warlord spell had a vast number of possible worlds to choose from, and all
of the similarities between Erfworld and Stupidworld are nothing more than the reason Stupidworld was chosen over all the other possibilities. The world that Judy came from was probably also similar to Erfworld in many ways, but perhaps in a more direct and natural way. Maybe Judy came from a world of hexes and sides and warlords and all the things that would make it easy for her to adapt to Erfworld. It wouldn't surprise me if the whole reason that Parson is only familiar with Erfworld in silly ways is that Parson was summoned by Wanda instead of a real Findamancer.
Agree and disagree. As I wrote in an earlier forum (Inner Peace ep. 66):
"I think she does know [all about Wizard of Oz], and that is precisely why she was called to Erfworld.
Consider: the reason Parson is called (other than Rob writing the comic about him) is that he has designed a game that is almost exactly like the Battle for Gobwin Knob. He is ideally suited (almost, anyway) to this particular role. So too would a Wizard of Oz-knowing, genre-savvy Judy be ideally suited to help defeat the witches: she has expertise in just this situation, and has a strong desire to leave her world. I think she was probably a huge fan of The Wizard of Oz, possibly because of her name and location (Kansas), and desperately wanted to visit Oz herself. Just like Parson, she wanted this to happen. She was so well-suited that she duplicated Dorothy's feat of killing one witch in the process of her arrival. After defeating the second witch, she probably began to feel a little less satisfied - until Maxwell made her the scarecrow, lion, and tin man (who "helped her become Ruler," according to Wanda). She was now fully living her dream - just like Dorothy, in the Emerald City, with her three friends. No wonder she didn't return to her world when she first tried to use that power of the Arkenshoes. After Maxwell died, and her friends faded back into constructs, I expect she needed the buds to keep up her Oz fantasy, but obviously that didn't quite work out, resulting in her ability to go home in the end.
Rereading the updates with/about Judy, I don't see any indication that she wasn't aware of the story she was re-enacting, but plenty of hints that she was."
To sum up: the spell chose Judy because of two key elements: she was extremely familiar with the Oz story (direct parallel to the local situation on Erf), and deeply wanted to leave her world and go to Oz, or a place like it. Also I think that her subsequent lack of success may have been due not only to the fading of the Oz-fantasy, but to her unsuitability _outside_ of the local situation (el-Efbaum and environs). Parson succeeds beyond Gobwin Knob (his initial local situation, which closely parallels the game he designed) because he's a gamer and naturally adapts to the larger setting. Judy was "perfect" for the situation at hand, but Parson is more "perfect" for Erfworld as a whole. Possibly the spell was revised for this casting...
And I'll add that Judy appears to be quite familiar with at least part of Stupidworld: "flat, muddy, pig-boop smellin' rural Kansas." And if that's _where_ she's from (we don't really know _when_ she's from, which could also be a factor here), I'm not surprised she's unfamiliar with other parts.