Dystopianman wrote:Call of Duty, Modern Warfare.
That being said, going off the modern/World War motif thats been going on lately, can Erfworld's rules of rulership be changed or adapted to fit more progressive forms of government than Monarchy/Dictatorship? Right now, from a political science point of view, the world thus far seems to be divided between Monarchists and Autocrats (overseers.) The rules of rulership of Erfworld reflect this reality (ruler has absolute power over subordinates can disband/end existence at whim.)
If Parson is supposed to launch a war to break wars, (war to end all wars aka WWI), that posits some interesting questions. World War I was the death knell of Monarchy in Europe. From its ashes, Liberal (in the classical sense) Democracy, Communism, and Fascism took its place amongst the various post war nations. While Fascism and even Communism could still conciveably function within Erfworld's rules of rulership, Liberal Democracy presents new challenges.
Can Erfworld's rules of rulership be adapted or even -changed- to reflect a truly democratic side?
ry in the world was ruled by a true Liberal Democracies, War as we know it would end, because people would never vote to go to war against each other.
so far, everything we've seen about erfworld is that you can't CHANGE the rules as such, but you can use magic to... work around them.
If we WANTED to create a functional democracy out of a side, we probably could... You'd need a signamancer, a thinkamancer, and maybe an unknown third caster. Then you create a very strange type of contract....
The current king swears to honor the results of future elections, and the laws for holding elections. He also swears to never designate a Chief Warlord, a Heir, or a new monarch of a split side, without first requiring the person in question to swear into the same contract. Thus, the senior leadership of a side is perpetually contracted to abide by the laws of an election, and to impose that contract on all future leaders.
Running the election after that is just paperwork and money. You designate new heirs as needed, and kings abdicate as needed. however, designating new heirs is very expensive, and doing so is needlessly wasteful.
Alternately, you could go with a constitutional monarchy system, where the king and heir always remain the same, but they take no leadership roles, and are contractually obligated to defer to the "Elected President".
Can the rules of Erfworld, and thus its very physics, be changed? Or do they evolve or adapt to reflect the new realities on the ground? Are there already rules for them already in existence that /have not been discovered by the populace yet/?
As a corollary the presence of modern weaponry within Charlie's forces, begs that same question from a military perspective. There are implications for night operations, nuclear weapons, artillery barrages from miles and miles away, and fixed wing aircraft that can only spend a limited time in the air and require specialized faculties, and so much more in the book of modern warfare. Can the rules be changed to accommodate them? Do they evolve? Or, most intriguingly, are they already in place but as yet undiscovered by the people of Erfworld?
Are there space hexes?
I doubt we'll see anything so drastic yet, and i don't think it's needed. I'm fairly confident that the physics of Erfworld remain the same, always, but that magic can create new items that work around past limitations.
What really made war in the modern world so scary was LOGISTICS. We don't need nuclear weapons, or multi-hex artillery, or most the other 'cool toys' from the modern world.
What would really make a huge difference to erfworld combat would be magical gasoline and magical Ammunition. The ability to 'Store' several turns of movement, or several turns of firepower, then use it all once would be a HUGE improvement. So would the ability to produce those things in the rear, then send them forward for front line combat on a single turns action. right now, it takes a given unit several turns to cross your average kingdom, and they can only use one turn's worth of firepower at a time. If you had a railroad train golem, which could tow railroad cars filled with ammo or troops, and could transfer railroad cars between engines, to cross the entire kingdom in a single day... that would be a HUGE difference in terms of combat capability.