Beeskee wrote:It's an interesting side story, though I really do hope we learn how the sides featured here are connected or related to the sides we already know of.
victor227 wrote: The main cost associated with a side is upkeep, so heck, at a certain point you need to be cycling through your popped units to keep from over... populating....
drachefly wrote:They could have scheduled limited wars to train up. Of course that would be terrible, but it would also be dangerous. Unless they did it so:
All production is to be set to non-speaking beasts, which are then sent one at a time to attack their allies' strongest defenses. That way the allies get to train up a bit faster than simply using training.
But I can see why they might not have been able to hash that out.
NYbear wrote:victor227 wrote: The main cost associated with a side is upkeep, so heck, at a certain point you need to be cycling through your popped units to keep from over... populating....
Actually, I'm not sure if this is new information or not, but this update also tells us that sides can pop less than their maximum amount of units (as required by the So-be-it Union contract). Therefore a side is never really in danger of overpopulation, since they can always scale back production.
As you said at the beginning of your post, aggression is needed not only for more income, but to level your troops for appropriate defense. You could scale back popping to maintenance levels and never worry about overpopulation, but if you aren't out there fighting and leveling, you are left with a force of lower level units that don't put up as strong a defense.
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