MadZuri wrote:We aren't in FirstPost anymore, that isn't necessary, really.
I keep expecting there to be a CapsLoch side, and a person from that side TO ALWAYS YELL AT THE TOP OF THEIR LUNGS. But that would be silly.
Jacinth and Rubies wrote:Good work today, Digdoug - it may not serve defenses in any sort of raw numerical way, but your work today was important for aiding the defense of Weatherbug. After all, happier troops are more alert troops. You served the Titans and your Side this day.
Akkristor wrote:It seems that most sides, and most warlords, and possibly even many casters, greatly underestimate the effectiveness of Dirtamancers. From Golems (which they can boost and heal) to terrain to traps to city design, they are able to do a lot, but I don't think Erfworlders think much of them. They seem to think of them as magical janitors, and treat them like dirt.
cheeseaholic wrote:And Foolamancers are treated as fools. This looks like it's either coded into erfworlders or based on Scrpture. I'm guessing that it's coded into them. Which is why Parson is so powerful - he doesn't think that way.
GJC wrote:Two guys with basically the same name in a discussion about a character getting cloned.
There's gotta be a good joke in here somewhere.
Maybe, but not necessarily. Casters seem to be units who are expected to be highly focused on magic to the point where they lack awareness of real life considerations. Digdoug has no difficulty making a wide variety of city improvements and I think that's the true test of a Dirtamancer's skill. If he were especially young the signs I would expect to see would be a limited selection of spells and running out of juice quickly, just like Wanda in the beginning of Book 0. The fact that he's uncertain about the usefulness of the improvements he's making is just an indication that he's not a warlord.0beron wrote:Apparently young enough that he doesn't even really understand everything about his own discipline, let alone others.
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