cheeseaholic wrote:I'm a bit curious about the end of the conversation here. The king says they'll need another loophole, but the prediction that he says doesn't require one for them to survive. They "will face a major attack on the City of Homekey, and that it will come by air". Why do they need a loophole for that? I mean, I can see some. Enemy units come and threaten attack but then leave maybe. Or the father nation threatens to break alliance with massive air units. But why do they *need* a loophole? Why is fighting not simply good enough? I wonder if there's more to that prediction. Hell, there's not even a vague timeframe reference. If I were the king I'd set up a line of succession with a contract that the city will automagically change name if the king is croaked and then head off somewhere else. If there's more to the prophesy than is stated, such that the attack is imminent, hire Charlie to attack the city and blame it on the enemy to try to make the parent nation more afraid and less likely to turn then try to patch up relations with them. Or maybe just buff up defenses then.
Oh, and I forgot to mention, change the capital.
Well, the thing about Predictions is that they tell you what will happen - not what you should do about it, or what actions will best benefit you. King Posbrake's capital is not set up for air defence, and his army isn't expecting it, as Numloch has little in the way of air units and they are allied (for now) with Delkey. So he knows that a major attack is coming by air on Homekey - but what should he do? How best to prepare for it? It seems Posbrake wasn't told the outcome of the attack (or he is possibly holding it back), but having learned from the first prediction that any Prediction's wording is important, he's trying to figure out how best to move forward to ensure victory for his side. Maybe his gambles will work, maybe they won't, but if they do work, his continued success will hopefully indicate to future rulers that some traditional wisdom is erroneous, and can be used to tactical advantage in some cases.
I expect changing the capital costs major schmuckers, way too much to hide from Delkey - from whom we are expecting the atttack. They'd just change their destination accordingly. And you still need to have a capital city on your side.
LOL, I wonder if there ever was a ruler stupid enough to try eliminating his own capital, inadvertently made himself a barbarian in the process, lost all his units and such, and had to abandon the place as his purse didn't have enough income to re-found the side, and watched as his former kingdom was subsumed by his neighbours?