bladestorm wrote: auraseer wrote:
Lilwik wrote: Since gathering intelligence is the only thing that Predictamancy can do
That's really oversimplifying. Predictamancers appear to be pretty impressive in combat. The one time we've seen one in a real fight, when Delphi fought for Goodminton, she hit every shot and dodged every attack.
Saying Predictamancers can't do anything but gather intelligence, is like saying that Dirtamancers can't do anything but dig.
or saying Dirtamancers aren't good for anything other than working in the cesspit making crap golems....which is pretty much how Stanley was using Sizemore. We've come to find out that Dirtamancers can do a lot more than that, but was just being utilized improperly. From a gaming perspective, it would not be unusual to have a player maintain a unit for the sole reason of a passive bonus that it grants without actually utilizing that unit.
Actually, we don't know that Sizemore was being used improperly. He'd presumably already upgraded Gobwin Knob as much as he could, so making golems could have been the best use of his time. He definitely deserved more respect though.
Also, gathering intelligence is hardly something to sneeze at. Even if predictamancers couldn't fight (which they can) knowing how best to deploy your forces is extremely powerful. Look how the eyemancer scrying table aided Gobwin Knob. Of course, Predictamancers may not be quite as good in combat when they don't have a tower loaded with spells to use. Delphie Temple was basically aiming a magical turret gun, rather than casting her own spells. Having perfect accuracy when you're just slinging hobokens might not go as far. But in some situations, good intel can be even better than raw attack power.