auraseer wrote:I just had another thought. We're all speculating about ways Charlie might get around the contract, but that's not actually necessary. What if Homekey breaks it?
For instance, Homekey is required to hit the attackers with a minimum of force. If they were to change their mind and unload full-power shots to start croaking Archons, I'm sure that would break the contract. They would have to pay the contract penalty, and more importantly, Charlie would become free to try and collect the bounty.
Homekey certainly wouldn't break the contract on purpose, but there are all kinds of ways to trick or force them into doing so. Thinkamancy could interfere with Digdoug's control of the tower and make him fire stronger shots than intended. Foolamancy could make an Archon look like a dangerous Numloch unit that needs to be really shot down. Carnymancy on one Archon might say "Any ranged attack that hits this unit this turn will be a critical." Hired barbarian casters might do any number of unexpected things.
This would be sneaky and devious and would let Charlie keep his reputation for never breaking a contract.
Citric Thoughts wrote:But all it really takes is a betrayal to kill the king. If anyone next to him stabs him, he's dead. If Charlie brings along air units that are a part of a force that are NOT a part of the contract Posbrake may have his hands tied.
GWvsJohn wrote:These bonus stories seem designed to teach us something about Erfworld that is relevant for Parson's story. Lord Crush taught us about alliances. I think this one is about Carnymancy.
GWvsJohn wrote:I don't think this story is going to hinge on Charlie finding minute loopholes in a contract. That's not good storytelling ... think this one is about Carnymancy.
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