Allsardane wrote:That shell trick analogy (the ball isn't under any of the three shells) seems appropriate. With everyone focused on flyers and Dove working to make sure that no attacking unit can hit the king, it makes Dove the only unit in the city capable of harming the King. This seems like a great set-up for the major air attack to fail as expected and then for Dove to push the King off of the top of the castle and collect the reward money herself.
"Lamech" Doesn't seem to make a whole lot of sense. She'd just get stabbed to death.
I could be remembering incorrectly, or flat out wrong, but didn't we learn from Wanda's back-story that in order to game the numbers system a luckamancer had to get the numbers from other sources? We also discovered something similar to this from the carnymancer with Sylvia. Example (assuming a d20 system) you can make sure a single target always rolls 20's in exchange for other units from the same side always rolling 1's. I'm cross-contaminating my magical specialties a bit here, but I'm thinking that this could be accomplished in one of two ways-
1. The opposite of "can't be killed by flying" could be "can't be killed be ground" (but it probably isn't).
2. There may not need to be a karmic equivalent trade-off. If Dove can make someone immune to flying units then she likely could break the same rule regarding ground units.
Dove lets the tiny air force get killed by the archons, pushes the king off the roof, and walks away since there is now nobody left in the hex that can kill her (barring the Archons). Maybe Dove expected the castle trap to count as a grounded attack since it came from a building but it's emanating from a storm allows it to technically still be a flying attack and our heroic dirtomancer kills her?
I'm not sure. I just still don't trust her and 300000 schmuckers is a lot of money if you can rig the game to favor the dealer.