It's nice that we got a fair sense of scale too. Somebody with no farming skill grows about 2 meals in 25 days. Cheap Dirtamancy makes 6 meals in 40 days. Good Dirtamancy makes it even better. Still though...that's not actually a lot. If we extrapolate this out, good Dirtamancy combined with good Flower Power could probably only make about 1 cooked meal a day per plot, so not even enough to totally feed the 2 casters who made it in the first place.Zeku wrote:I guess we know why upkeep isn't a huge problem in the MK, because just basic farming ensures upkeep remains reasonable. A few Florists and Dirtamancers could keep large groups of casters well fed.
Interesting that meat is more valuable...I wonder if it's basically the inverse of our world. Only 10% of the energy gets passed up the food chain with each step, so it takes you 10 lbs of grain to produce 1 lb of beef for example (losely speaking). But here, a single serving of meat is more nourishing and "meaningful" than an equal serving of vegetable. So maybe the more steps/work that go into producing food, the more nourishing it is. So the ideal setup would be Dirt/Flower making the best farm possible, feeding livestock that are tamed/bred by Carnies and Date-a-mancers, then having Healomancers/Changemancers process the meat. Maybe Parson will try it out.