


name lips wrote:Did it seem like a Turnamancer also had some control over "Turning" units to your side? As well as making production faster? That's two uses of the world "turn" to do very different things. I find that odd.



DivineDragoonKain wrote:Turnamancers sound really, really useful. Changing loyalties, reducing time spent popping units...
It sounds like they cut off 1/3 of the time used to pop a unit, roughly. Handy.
name lips wrote:DivineDragoonKain wrote:Turnamancers sound really, really useful. Changing loyalties, reducing time spent popping units...
It sounds like they cut off 1/3 of the time used to pop a unit, roughly. Handy.
Very handy. But not as handy as it might seem at first... I've run into that problem with games. "Yay I can produce tons of units quickly and get a huge army!" which ends up meaning "Hey look, I didn't need all those units, and all I got was higher upkeep, faster."
The best benefit is when you're desperate for units, like Faq needing to fend off potential attacks, or when you're fighting a war of attrition, where your units and those of your opponents are croaking almost as fast as you're making them, so if you can get the edge and make them faster you'll push towards his city and eventually win.
Otherwise... yeah. Gotta be careful you don't produce more than you can support. Turnamancers don't seem to give you Schmuckers 33% faster.

Akkristor wrote:If anything, i'm guessing that Turnamancers, in addition to their personal upkeep, require a hefty Schmucker cost to speed a unit pop.




Sable Phoenix wrote:Some really very interesting things revealed here about Jillian's character (or lack thereof).


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