Infidel wrote:mm, I'm liking that series, although, like xanth, sometimes the puns are a bit much. Right now I've halted my forward progress asSpoiler: show
Infidel wrote:mm, I'm liking that series, although, like xanth, sometimes the puns are a bit much. Right now I've halted my forward progress asSpoiler: show


Majutsukai wrote:...Is that a triforce on Maggie's necklace? Or am I seeing things?

Updog wrote:The art style is so gloriously serious, Great work Xin!! I couldn't help but notice in panel 2 Stanley's flutters towards the door, presumably becuase he's on a parapet looking out across his capital, but as he walks through the door the cape is fluttering towards where he previously stood at pretty much a 90" angle, either Stanley uses speedhax to make his walk, or there's a natural thinkamancy at work that ensures that capes always flutter in the opposite direction that the wearer is walking
hahahaha


Dancing Cthulhu wrote:Plus there is always the problem of a unit turning. And like raphfrk said they do other things, like keep unauthorized units out of certain areas.
Plasmabunny wrote:Hmmm, that logo on her neck looks a bit like the Steve Jackson games logo...
And wow, is Maggie foxy in this update.
Infidel wrote:Because omniscient narrators don't give opinions
In some unusual cases, the reliability and impartiality of the narrator may in fact be as suspect as in the third person limited.

Gez wrote:Infidel wrote:Because omniscient narrators don't give opinions
They don't? Seems I have just found the new frontier of literature that will allow me to write a groundbreaking novel that'll be required reading in colleges the world over.
Anyway, it seems there's a confusion between omniscient narrator and heterodiegetic narrator. A narrator may very well be opinionated, misleading, non-omniscient, and still not a character in the story.
BillMcD wrote:Right about then, the Duke boys was in for a heap o' trouble!

Infidel wrote:joneleth wrote:Infidel wrote:Yes, but then the narrator is a character telling the story outside the story. Like Princes's Bride. The grandfather was reading from a book giving opinions here and there. Ergo, the Narrator was a character, whether inside or outside the story.
I was actually imagining the Discworld narrator when I read those lines
mm, I'm liking that series, although, like xanth, sometimes the puns are a bit much. Right now I've halted my forward progress asSpoiler: show
DoctorJest wrote:Erm, if you consider "undead Margret Thatcher" to be the same as "foxy" then I guess so.
Which is the Illuminati symbol, aka the All Seeing Eye, aka the Masonic seal on the dollar bill.
Mask wrote:edit:
*Maybe there's a charliesque spy-side run by a James or Jamie that has Bondsmen? It would be really interesting to see some sort of spy-mechanic in Erfworld, apart from units turning and Lookamancy. Perhaps you could send a spy to "work" a city during your turn. They'd activate on the enemies turn, during which it would have to stay hidden and gather what intel it could, and when it was your turn next you would have either some fresh info or you would have lost a spy.

Dancing Cthulhu wrote:Mask wrote:edit:
*Maybe there's a charliesque spy-side run by a James or Jamie that has Bondsmen? It would be really interesting to see some sort of spy-mechanic in Erfworld, apart from units turning and Lookamancy. Perhaps you could send a spy to "work" a city during your turn. They'd activate on the enemies turn, during which it would have to stay hidden and gather what intel it could, and when it was your turn next you would have either some fresh info or you would have lost a spy.
It does seem like something that would work, I think infiltrators would be a great idea, and there are so many notable ones in popular culture. Reminds me of the spies in C&C Red Alert 2. Loved those little guys, forever loosing them to guard dogs though. Good times.
Mask wrote:Dancing Cthulhu wrote:Mask wrote:edit:
*Maybe there's a charliesque spy-side run by a James or Jamie that has Bondsmen? It would be really interesting to see some sort of spy-mechanic in Erfworld, apart from units turning and Lookamancy. Perhaps you could send a spy to "work" a city during your turn. They'd activate on the enemies turn, during which it would have to stay hidden and gather what intel it could, and when it was your turn next you would have either some fresh info or you would have lost a spy.
It does seem like something that would work, I think infiltrators would be a great idea, and there are so many notable ones in popular culture. Reminds me of the spies in C&C Red Alert 2. Loved those little guys, forever loosing them to guard dogs though. Good times.
In Civ 2 I used to end up playing Communistic industrial Spy states. I almost never went to war, I just produced cheap spies in my most productive city and had the rest set on the option that made all production shields into money. Then I just bribed my opponents cities and units, occasionaly poisoning a water supply or detonating a nuke to make a city easier to bribe. Then finish the sides bribery-immune capital with a swift coupe-de-grace using a their own units. Beautiful, and it would probably work in an Erfworld setting.


Infidel wrote:Yes, but then the narrator is a character telling the story outside the story. Like Princes's Bride. The grandfather was reading from a book giving opinions here and there. Ergo, the opinionated Narrator was a character, whether inside or outside the story.
Sixty wrote:Another question I meant to ask a while ago but forgot until seeing Stanley next to some pikers/stabbers. If he was a regular unit at one point, how come he is so much smaller compared to them? It's like signamancy screwed him over (though he was still the same size back when he was warlord).


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