Anton Gaist wrote:I do believe that if those siege towers are there it's because Rob plans to use them. I can think of one or two ways of using them in GK's advantage myself, but it's a gamble.
One? If those towers are filled with archer units, the golems could push them halfway into the water on both sides of the bridge. That would give the archers high ground to pick off their targets at leisure, protecting the units crossing the bridge on foot. Jetstone ground units would be unable to engage them directly, and would also be seriously damaged if they tried to engage the units exiting the bridge.
The towers would need strong air support from dwagons, which would be in charge of disposing of Jetstone's air units, ballistae and catapults.
Another would involve somehow turning those siege towers into makeshift bridges (if Gotti has something of an engineering background, it wouldn't be so hard to pull off - a couple of well balanced joints and pulleys would do it) to open a dozen crossings and increase unit flow across the river. But again, wooden towers filled to the brim with units... risky. One fireball and it's BBQ time.
Getting across this bridge will be a good measure of the kind of strategy Gotti can come up with.
While I agree it's fascinating wondering what they'll come up with... 1)It's Ansom's plan, not Parson's, and 2) We haven't seen nearly enough to figure out what the plan is, for either side. Maybe the battle isn't going to be at the bridge at all, maybe that was just a good place for the parlay Ansom requested. The Jetstone forces are there to protect their leaders during the meeting, and the forces you see behind Ansom are farther away than they look, presumably in the next hex. Or maybe the battle WILL be at the bridge. It's too early to say
The one thign that struck me most about what little we've seen is the lack of visible air cover, which makes me wonder if that isn't part of the plan too. Bring your seige forward, and lure your enemy into trying to stop them at the bridge (which as a chokepoint,is a good defensive spot against land forces). Once your enemy's committed, bam.... your air forces strike from another direction, having circled around while you were having a parlay Maybe they'll even ignore the enemy's main force and attack the city proper. Between the dwagons, archons, and whatever decrypted flyers they have left from the first coalition....surely they could press the garrison hard. It might even be a win right there. Ignore the body, go for the throat.
Edit: Also... those ideas about using the seige were clever, but I wonder if we're not overthinking it. If the hex barrier were at the middle of the bridge, then the battle could not take place ON the bridge. The armies would be straddling hexes, which as far as we know is impossible. More likely scenario... the river bisects the hex, with the bridge being roughly in the middle. When the fight starts, the ground forces start trying to take the bridge from either side, while the seige engines spread out along Ansom's side of the river, and rain down arrows on Jetstone's forces. You don't have to do anything tricky with "half in the river" because as far as we know Jetstone has no casters, and minimal air support. Maybe some of their archers could hit the seige, but surely that wouldn't be that much damage. If all else fails, Ansom calls in his air support to hit Jetstone's archers, problem solved. It becomes a war of attrition, which massively favors Ansom's side. The question then becomes, when/if Jillian shows up....