Rosa Vernal wrote:The plan is good in theory, but given the huge effects casters have, I would not want to throw an army at them because I'd lose a LOT of it. Not to mention how horrible for PR that'd be. You'd gain more enemies than allies.
I'd hire them, say, a few casters at a time, and send them into battle. THEN, when one or two 'accidentally' die, decrypt them. It's a slower plan, but it means there's less chance of getting booped by the MK. After all, the people who croaked understood the risks in their job.
EDIT: Also, you'd really think the MK residents would go "Huh, so this side that can resurrect things they croak back onto their side, and they want to hire most of our casters and send them into the field. This sounds like a splendid plan." ?
Well, the plan would only work before everyone found out about what the 'Pliers could do (so you'd have to do it first, before you started steamrolling cities).
But casters are typically very vulnerable in direct combat, unless they've got appropriate units supporting them. I think it would be worth losing 100s of stabbers for this operation, since the stabbers are MUCH easier to replace.
(Even better if you can use non-decrypted stabbers first!)
Plus, you could group the 'weaker in combat' casters (healamancers, dollamancers, etc.) in one big hex and mow them all down (I'm assuming dollamancers/dirtamancers are easier targets w/out golems and dolls for support, and you can dish out more damage than the healamancers can restore), while spreading the combat-heavy ones out into multiple hexes, so they can't help each other.