Oberon wrote:When the person you're speaking with is holding a rock, and you point over his shoulder and say "That rock?", that is very odd.
Yes, it's clear that the princes are meeting at the hex border. It's also quite clear, from all the previous panels, that Ossomer, Tramennis, the casters, and the Jetstone forces are all in a single hex on the other side of the bridge, a natural chokepoint: "You cannot get your siege engines to Jetstone without taking THIS hex. And you cannot take THIS hex."
Why can he not take THIS hex? Because THIS hex contains heavies, warlords (whose bonuses are amplified by the dittomancer), and all three casters.
Your "holding a rock" analogy is a bad one - hexes are large; you don't hold a hex. Your real estate analogy (and infidel's large rock analogy) was better - imagine the princes standing at the doorway to a building. "All the casters are in THIS building." Ansom points over their shoulders at the building. "THAT building?" Nothing odd about it.
I'll try again. Football fields, they are the hexes. Ossomer and Tram are standing in one, at the edge of the one Ansom is standing in. Where are the casters? Ansom points over Ossomer's shoulder and says "This field?" Very odd. Were the casters in the same field as the two Princes, a gesture at their feet would make it clear enough. Pointing over their shoulders could only serve to confuse them, they'd have to turn around to make sure he wasn't pointing to a field next to their own.
Oberon wrote:We know, quite clearly, that large forces are deployed across multiple hexes. A casual perusal of the RCC forces approaching GK shows that without any doubt. So if you are assuming that the Jetstone forces are all in a single hex now, I believe you are very mistaken. The opening sentence of the GK expeditionary forces saga is "The column was three hexes long." If the Jetstone forces are so few that they can only fill a single hex, they are not even going to be a bump for the GK steamroller and no veil would have been necessary.
splintermute wrote:There's no indication that there's a hard cap on how many forces a singe hex can contain. The RCC forces were staggered across multiple hexes because they were an approaching siege force - presumably different troops had a different amount of move, they may have sent scouts ahead, the tardy elves were straggling behind, etc. The Jetstone princes are clearly placing all their eggs in one basket here (or at least saying they are), depending on their ability to hold THIS hex to stop or delay the invasion.
Where all of the Jetstone forces in a single hex, the this hex/that hex would make even less sense. Anson had just been told that the casters were deployed to Ossomer's command. If the Jetstone army is in a single hex, it makes zero sense for Ansom to try to discover which hex they are in. It would make no sense at all for him to say "What, all
the casters? To that hex?" if the Jetstone army is only occupying a single hex. None at all.
splintermute wrote:it wouldn't make sense for the Jetstones to spread their army out over multiple hexes.
That may be your opinion of the tactical realities, but it doesn't match the context of the conversation at all.
Ansan Gotti wrote:You are apparently either unaware of, or refusing to acknowledge, the author's own words as conveyed through the protagonist, Parson. Here, let me requote them.
"That, um, game I was developing at home... It HAD rules. But it couldn't be won within the rules. I wanted a game where the players had to surprise the GM with lateral thinking. So I was essentially gonna CHEAT them. Undermine everything they tried. Until they found a clever enough way to cheat ME. To break my rules, and win."
I did indeed read this, and I accept it at face value. It supports my position perfectly. You, however, have read into it things which are not there. Yes, Parson uses the word CHEAT, but look at the context. Did he say that the rules would be changed? No. He very specifically says that the situation was simply one which could not be won within the rules
. If you decide to read into this that established limitations of units would change to cheat the GK side, you're stretching, reaching far beyond the Protagonists own words. It's you who are refusing to acknowledge the author's own words as conveyed through the protagonist, Parson.
Once the rules are understood, they must remain. To have them change is to invoke Dieu Ex Machina, the fiddling with the very framework of the story by forces suddenly introduced. The RCC side could not dance fight. Parson knew this, he based his plan on it, and his casters who could see Archon abilities just by looking at them and are also completely familiar with the mechanics of Erf supported his plan. And then the DDR came. This is flawed writing.
John Campbell wrote:1. We knew that the RCC didn't have many units that could dance-fight.
2. We knew that Charlescomm wasn't, at that time, part of the RCC.
3. We knew that there was very little information about Charlie and Charlescomm available to Parson.
4. We knew that Stanley wouldn't work with Charlie, which is part of why 3.
5. We knew that the RCC, and Ansom in particular, would work with Charlie.
6. We knew that Ansom had just re-hired Charlescomm.
7. We knew that Archons could dance-fight.
8. We knew that Archons were leader units.
9. We knew that it was possible for leader units that could dance-fight to lead non-dance-capable units in dance-fighting.
10. We knew that Archons had consultancy-themed powers.
I can't say that I was expecting the Archons to lead the RCC troops in DDR, but I can say that, when it happened, all of the pieces clunked together and I went, "Oh. Duh. Of course." When you can make the unexpected happen, but make it logical in retrospect, this is not bad writing. This is very good writing. If you missed all of the pre-laid structure that makes it logical in retrospect, your problem is bad reading.
Corrections: You point 2 is false. At the time Parson said that the RCC had few units which could dance fight, Charlsecom was indeed allied with the RCC.
Your other points seem to support my position. Parson knew leader units could under some circumstances lead dance fights. If he's pinning his hopes on this strategy he'd be a fool to assume that the few RCC lead units who could dance fight could not lead a dance fight. And Parson is no fool. All it would take would be a few simple calculations on his gauntlet to confirm this, and this would not even require any of the prediction based calculations Charlie help him figure out how to do.
Dark Arbiter wrote:
Oberon wrote:Face it, their ability to lead troops via DDR just doesn't fit within the framework of the story. It breaks suspension of disbelief by throwing known facts away and substituting new ones with no explanation. This is poor writing.
That's just mean. Argue about whether the writing fits within the continuity of the story, or try and figure out how in the hell the archons can lead a DDR-fight, but it's out of line to insult Rob's talent as a writer, especially when we all know just how talented he actually is.
Awww, did I hurt your hero? Grow up. If I thought the comic sucked I wouldn't be here, reading and commenting on it. I wasn't one of those who bitched and moaned about all of the earlier reversals, I was able to accept them as being well within the story framework. I also wasn't one of those who criticized the comic when it was just getting started, to the point where Rob almost gave it up as a bad idea. So don't take criticisms from me and blow them out of proportion, please. I am an avid reader and have a lot of favored authors. When I find them in error I don't put on my blinders and ignore it out of hero worship. If you do, that's fine. I prefer clear thought to blind devotion. And yeah, when I find that the writing doesn't fit the continuity of the story, I have to conclude that it's bad writing. That's not offering an insult, it's calling it like it is. No one bats 1000.