
Angband wrote:"Casters" could imply Wanda + Jack, or Sizemore could be there as well.
MarbitChow wrote:The biggest problem with the "How I Would Use Decrypted" theories are that they all assume Wanda is the Overlord.
Stanley still is. Stanley's units are the dwagons, so those are the units that are going to be used most carefully.
Decrypted are loyal to Wanda, while regular units are loyal to Stanley.
If you were playing a game where you had access to decrypted units, but the decrypted were controlled by a single unit, and that unit could in theory turn against you or disobey you, turning the entire army against you, would you build your whole strategy around them?
BLANDCorporatio wrote:Pax, yes that's a solid plan* but still a bit "inside the box", so to speak. You still want to control and use territory. I'd like to point out that a purely decrypted side could dispense with this. Nomadic, targetting power centers, razeing them to prevent them being used at full capacity to quickly; killing everyone else or at least keeping them down.
Which plan is better depends on the world size and the players in it, I guess. Intuitively, it makes sense that the safest way to deny territory to your enemies is to hold it ... but then again not being constrained to defend has its own liberating effects ...
*: again, we're just discussing a hypothetical decrypted-only side, or at least a side where the overlord commands such units almost exclusively. This is not the case for Stanley.
BLANDCorporatio wrote:Lamech, I think that what Pax is getting at is that you can get one reverso-death in battle if you keep your regular units long enough to be sent to battle. Croak-n-Decrypt them as soon as they pop, and when they are killed in battle they get dusted. If they were still living when you sent them though, they get one extra life. Whether it's worth it or just a complication depends on how fast-and-usefully you can get them killed off.
Most of the time it really would make sense to just pop units on the executioner's block as you suggest.



BLANDCorporatio wrote:Scarlett!
I'm sorry, I'm sorry, it's late and I lost control.



MarbitChow wrote:Ooh! Ooh! Is this the part where I speculate that Scarlett and Misty will come flying in on a mechanical dwagon named Deus?
Pax wrote: Also, consider the sort of loyalty you can get out of your living troops, if they KNOW that they WILL be restored to perfect, breathing-thinking-and-NOT-decaying "life". You coudl literally strap explosives to a thousand pikers, light the fuses, and yell "CHARGE!!" ... and never even incur a loyalty check. Or if you did, have a stupendously-large bonus to the check.
Pax wrote: Now there's a thought. How does Croakamancy work, if the Crokamancer themself is Decrypted?

GobwinPie wrote:MarbitChow wrote:Ooh! Ooh! Is this the part where I speculate that Scarlett and Misty will come flying in on a mechanical dwagon named Deus?
Clearly, the dwagon would have to somehow be formerly mechanical.

MarbitChow wrote:I'd imagine that they have access to all of the same powers that they did before, but probably give themselves a bonus for leading themselves.
MarbitChow wrote:Or just named "Deus The Tenth"?



Pax wrote: Your nomadic force would be stronger in the short term: every single newly-decrypted unit woudl immediately aggregate to the Doom-Ball. Still, the weakness is this: your ball-of-doom can only be in one place at one time. I can only do so much in a single turn.
My territorial force would be stronger in the LONG term: every city the doom-ball ran over, would KEEP producing units; while garrisoning them with decrypted units would slow the doom-ball's EARLY growth, eventually the growth rate woudl escalate - because more and more cities would be forwardin units to the doom-ball, as more and more of them were able to meet their garrison needs with purely-Decrypted units. And those garrisons would in turn become more and more impossible for the enemy to defeat, too.


OneHugeTuck wrote:Perhaps this has been addressed...
What exactly would the Dittomancer ability to double specials do/mean? Leadership is a special but Ansom said 'doubling leadership bonuses and specials'.
Double flight, for instance?



Xewleer wrote:I would say: Bonus of five, suddenly, it turns into TEN.
But the Doubling surviving units stumps me a little. To take things literally: I've got five surviving units, oh hey! I've got TEN now! (end of turn, of course).


Sixty wrote:Xewleer wrote:I would say: Bonus of five, suddenly, it turns into TEN.
But the Doubling surviving units stumps me a little. To take things literally: I've got five surviving units, oh hey! I've got TEN now! (end of turn, of course).
It might double the stack bonus associated with surviving units. Like you have a stack of 8 pikers, 4 croak so the remaining 4 would normally have a smaller stack bonus but the dittomancer doubles the bonus to as if there were 8 units in the stack?




Users browsing this forum: Google [Bot] and 3 guests