DivineDragoonKain wrote:Erfworld is more than a game, people. It's an actual, breathing, living world (in context of the story) that just happens to have game-like mechanics replacing a little biology, physics, and laws of nature.
This does not mean that Trust is some new stat Parson's introducing. It just means that Erfers are more than the sum of their stats.
I agree. I think it is more likely that 'natural thinkamancy' is a result of Erfworlders' view of their universe, rather than a real 'mechanic'.
Since there are some stats that Erfworlders can see, and those stats definitely control events, they extrapolate that there must be stats that they don't see as well.
And from a certain perspective, they're right: there are stats they don't see, like the number of electrons in an atom, or the configuration of atoms in a molecule.
Anything that is measurable can have a number associated with it.
The interesting question is whether any given stat that an Erfworld refers to is just a description, or an actual limiting or enabling force.
Take levels, for example: is a level an indication that the unit's fighting skill has increased, or does the act of gaining a level actually increase their fighting skills?
In other words, how does leveling up behave? Do Erfworlder's muscles and reflexes continue to be conditioned until they achieve a certain threshold, and then the world acknowledges this by increasing their stat?
Or does the world actively control them to some degree, giving them knowledge of a certain set of fighting moves, for example, and giving them access to new and improved versions of these moves with each level?
Does the world simply shut down their body automatically when they have taken the designated number of 'hits'?
Or does the damage that they've taken get translated into 'hits' so that others can easily determine how badly they are wounded?
Does changing the person change the stat, or does changing the stat change the person?
