balder wrote:New one is up. There was a hitch in scripting (my fault) that's delaying the next page a bit. So here is an extra text update, with illustration by Xin.




Shadax wrote:Edit: The one interesting thing in this update is the idea that Don can sneak a bat into enemy territory entirely unnoticed...do you need some kind of detection magic (findamancy?) in order to scan a hex for small enemy creatures? Or would simply bothering to order a unit to "search" work? I seem to recall the donut'o'doom here, where bats were "sacrificed" to scout, they couldn't enter a dwagon occupied hex unnoticed. So how has the bat in Jetstone managed it? unless it was there from the beginning or something? What are the rules on stealth?!
Shadax wrote:Also, "extend the range for scouting"...does this mean a bat can scout 20 adjacent hexes without actually entering them when linked with a thinkamancer? Or that the thinkamancer literally increases the bats move when they are linked?


Shadax wrote:The one interesting thing in this update is the idea that Don can sneak a bat into enemy territory entirely unnoticed...do you need some kind of detection magic (findamancy?) in order to scan a hex for small enemy creatures? Or would simply bothering to order a unit to "search" work? I seem to recall the donut'o'doom here, where bats were "sacrificed" to scout, they couldn't enter a dwagon occupied hex unnoticed. So how has the bat in Jetstone managed it? unless it was there from the beginning or something? What are the rules on stealth?!
Also, "extend the range for scouting"...does this mean a bat can scout 20 adjacent hexes without actually entering them when linked with a thinkamancer? Or that the thinkamancer literally increases the bats move when they are linked?
There's at least some canon data on this - the old site's character page calls out Stanley and Sizemore as being Plaid-tribe, Wanda as a Croatan-tribe remnant, and Jetstone as a tribe as well.Krennson wrote:I wish we knew more about tribes... most of the erfwiki entries about 'human' tribes seems to be speculation that isn't backed up in the comic text evidence. I'm still not convinced that 'human' tribes as such actually exist.
Krennson wrote:so... the KING of transylvito can't fly, but his warlords CAN. that's.... very interesting.
I wonder what the game-logic of something like that is? are all royals members of the same root 'tribe', and thus incapable of flying, unlike some sort of subordinate translyvitan tribe that pops 'noble' or 'common' warlords?

Dr Quest DFA wrote:*Random aside: How do tribes/sides/factions hire out -mancers? Most units disband when they go through the portal to the Magic Kingdom (is there even a king there, though?). Is there some 800 number they can call to place an order?
balder wrote:New one is up. There was a hitch in scripting (my fault) that's delaying the next page a bit. So here is an extra text update, with illustration by Xin.


Glenn wrote:If Charlie can use the Arkendish to intercept all Thinkamancy transmissions, he must like the way Don King uses his bats to observe interesting events. It could significantly increase Charlie's ability to see everything that's going on.


Glome wrote:There is also the interesting fact that both of them are obese, but that may be coincidence.
Krennson wrote:Glenn wrote:If Charlie can use the Arkendish to intercept all Thinkamancy transmissions, he must like the way Don King uses his bats to observe interesting events. It could significantly increase Charlie's ability to see everything that's going on.
that's an interesting thought... do we actually KNOW that Charlie ever 'intercepted' anything parson wrote in the eyebook THAT WASN'T SPECIFICALLY INTENDED FOR CHARLIE?
The first message between charlie and parson through the eyebook was initiated by charlie, and all it said was "Parson?"
It's possible that Charlie figured out how to JOIN the eyebook 'network', but wasn't actually privy to any information through it that wasn't directed specifically at him.

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