A Beast in the eyes of others, but an amazingly intelligent one, one which will build a great civilization in the mountain's. With their first steps, he nurtures them along, infusing them with the strength they will need to survive in the world they were starting in.
Spoiler: show
Race: Guilded Ants
Physical Appearance: An ant which has grown to be much larger than its predecessor, which has a Gem embedded into its chest.
A gem ant worker measures about 2 feet long and weighs around 15 pounds.
A gem ant warrior measures about 3 feet long and weighs around 45 pounds.
A gem ant queen measures about 6 feet long and weighs around 125 pounds.
Life Span:
Birth: Gem-like egg
Hatching: 1-2 weeks
Childhood: lasts about 2 Years until they hit puberty and their gems become active
Adolescence: 1 year
Adulthood: 27 Years
Elder: 5 Years
Venerable: 5+years
Personality: Explained in first role play post of their race
Structure: One branch of government. This consists of 1000 queens, 1000 soldiers, and 1000 workers. Laws are passed in this council, and all disputes can be settled by members of this council.
Attributes:
Workers: Str 8, Dex 18, Con 10, Int 18, Wis 14, Cha 8
Soldiers: Str 12, Dex 17, Con 12, Int 14, Wis 14, Cha 10
Queens: Str 16, Dex 8, Con 14, Int 16, Wis 14, Cha 12
Abilities:
Gem Deflection (Su) : The stone in the gem ant radiates a minor shield, granting a +2 deflection bonus to AC on all time.
Spell Gem (Sp) : The stone in the gem ant radiates faint magic and it provides the gem a spell related ability, usable once per round. The ability depends on the gem and the caster level is equal the gem ant’s HD and the DC is 10 + 1 for 1st level + the gem ant's charisma modifier. For a typical specimen, a worker's caster level is 2nd with DC 10, a warrioir's is 6th with DC 11 and a queen is 10th with DC 14, with Ability Focus. When killed the gem retains a flicker of magic, allowing anyone to cast the spell. There's enough power for 5 charges. It is considered a command word activated wondrous item with no spell completion.
Code:
Amber Jump
Amethyst Calm Animals
Aquamarine Cure Light Wounds
Diamond Color Spray
Emerald Summon Nature’s Ally I
Jacinth Shocking Grasp
Jade Doom
Jet Ray of Enfeeblement
Pearl Sleep
Quartz Magic Missile
Ruby Produce Flame
Sapphire Expeditious Retreat
Topaz Hypnotism
Skills: Gem ant workers and warriors have a +8 racial bonus on Balance checks. They use their Dexterity modifier instead of their Strength modifier for Climb and Jump checks. A gem ant can always choose to take 10 on Climb checks, even if rushed or threatened.
Gem ant workers as Familiars: A gem ant worker can serve as a familiar for wizards and sorcerers with the Improved Familiar feat and 3rd level or higher. A gem ant worker grants its master a +1 to caster level when casting the spell corresponding to the ant's spell gem, in addition of the normal familiar benefits.
Gem Ant worker
Tiny Magical Beast (Earth)
HD: 2d10 (12 hp)
Initiative: +4
Speed: 20 ft. (4 squares), climb 20 ft, burrow 20 ft., fly 40 ft. (good)
Armor Class: 20 (+2 size, +4 Dex, +2 natural, +2 deflection), touch 18, flat-footed 16
Base Attack/Grapple: +2/-11
Attack: Bite +3 melee (1d4-1)
Full Attack: Bite +3 melee (1d4-1)
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks: Spell gem
Special Qualities: Darkvision 60 ft., low-light vision, gem deflection.
Saves: Fort +2, Ref +7, Will +5
Abilities: Str 8, Dex 18, Con 10, Int 18, Wis 14, Cha 8
Skills: Climb +12*, Listen +3, Spot +3
Feats: Great Fortitude
Environment: Any underground
Organization: Solitary, unit (2-4) or colony (1 queen and 20 warriors and 100 workers)
Challenge Rating: 2
Treasure: Standard (gem and stone only)
Alignment: Usually neutral
Advancement: 3-5 HD (Tiny)
Level Adjustment: --
Gem Ant warrior
Small Magical Beast (Earth)
HD: 6d10+6 (39 hp)
Initiative: +3
Speed: 30 ft. (4 squares), climb 30 ft, burrow 30 ft., fly 40 ft. (good)
Armor Class: 20 (+1 size, +3 Dex, +4 natural, +2 deflection), touch 16, flat-footed 17
Base Attack/Grapple: +4/+1
Attack: Bite +8 melee (1d6+1)
Full Attack: Bite +8 melee (1d6+1) and Sting +3 melee (1d4)
Space/Reach: 5 ft./0 ft.
Special Attacks: Spell gem
Special Qualities: Darkvision 60 ft., low-light vision, gem deflection.
Saves: Fort +5, Ref +8, Will +7
Abilities: Str 12, Dex 17, Con 12, Int 14, Wis 14, Cha 10
Skills: Climb +12*, Listen +7, Spot +7
Feats: Great Fortitude, Weapon Finesse, Alertness
Environment: Any underground
Organization: Solitary, squadron (3-6) or colony (1 queen and 20 warriors and 100 workers)
Challenge Rating: 4
Treasure: Standard (gem and stone only)
Alignment: Usually neutral
Advancement: 6-9 HD (Small)
Level Adjustment: --
Gem Ant queen
Medium Magical Beast (Earth)
HD: 10d10+20 (75 hp)
Initiative: -1
Speed: 20 ft. (4 squares)
Armor Class: 17 (-1 Dex, +6 natural, +2 deflection), touch 11, flat-footed 17
Base Attack/Grapple: +10/+13
Attack: Bite +13 melee (1d8+3)
Full Attack: Bite +13 melee (1d8+3)
Space/Reach: 5 ft./0 ft.
Special Attacks: Spell gem
Special Qualities: Darkvision 60 ft., low-light vision, gem deflection.
Saves: Fort +7, Ref +6, Will +11
Abilities: Str 16, Dex 8, Con 14, Int 16, Wis 14, Cha 12
Skills: Listen +9, Spot +9
Feats: Great Fortitude, Iron Will, Alertness, Ability Focus (Spell gem)
Environment: Any underground
Organization: Colony (1 queen and 20 warriors and 100 workers)
Challenge Rating: 7
Treasure: Standard (gem and stone only)
Alignment: Usually neutral
Advancement: 11-15 HD (Medium); 16-20 HD (Large)
Level Adjustment: --
An winged ant, about the size of a housecat, scavenge around you for food. Aside from its size, this ant has a particularity, its chest has an embedded gemstone which glows faintly. Alongside this ant is a larger insect with a vicious stinger and its gem glows brighter. At the end of the tunnel, you see a even larger ant, with a bloated abdomen and with a gemstone that illuminates the entire cavity.
Some believe these creatures were “born” by encasing a live specimen inside a enchanted gem, some think an ordinary ant touched a gem within a blasted magic area or a used spell component, and others say that gnomes tried to create new companions using gem stones and magic.
Nevertheless, these insects bred through. Furthermore, they come in multiple varieties, each with a different embedded gem stone. A colony of gem ants behave exactly like normal ants: there are workers, warriors and a queen. Unlike normal ants, they can come up with effective tactics, such as ambushes. Wizards and sorcerers sometimes take gem ants as familiars, although this creature is often subject to hunts, as its gem can actually by salvaged for profit.
A gem ant worker measures about 2 feet long and weighs around 15 pounds.
A gem ant warrior measures about 3 feet long and weighs around 45 pounds.
A gem ant queen measures about 6 feet long and weighs around 125 pounds.
Combat
Having a diet of stones and plants, a gem ant rarely engages a fight with a living prey. It usually flee when something bigger then it comes around. But when in its territory, it tries to scare the intruders off, as well as using its gem. Workers stays on the defensive while warriors surround or ambush the intruders, biting and stinging until the prey flees or falls. The queen, not very mobile, does not fight often, but it is always accompagnied by warriors and assists them with its spell gem. It defeated, the gem stops glowing, but retains its value, assuming it wasn’t too much damaged during the fight.
Gem Deflection (Su) : The stone in the gem ant radiates a minor shield, granting a +2 deflection bonus to AC on all time.
Spell Gem (Sp) : The stone in the gem ant radiates faint magic and it provides the gem a spell related ability, usable once per round. The ability depends on the gem and the caster level is equal the gem ant’s HD and the DC is 10 + 1 for 1st level + the gem ant's charisma modifier. For a typical specimen, a worker's caster level is 2nd with DC 10, a warrioir's is 6th with DC 11 and a queen is 10th with DC 14, with Ability Focus. When killed the gem retains a flicker of magic, allowing anyone to cast the spell. There's enough power for 5 charges. It is considered a command word activated wondrous item with no spell completion.
Code:
Amber Jump
Amethyst Calm Animals
Aquamarine Cure Light Wounds
Diamond Color Spray
Emerald Summon Nature’s Ally I
Jacinth Shocking Grasp
Jade Doom
Jet Ray of Enfeeblement
Pearl Sleep
Quartz Magic Missile
Ruby Produce Flame
Sapphire Expeditious Retreat
Topaz Hypnotism
Skills: Gem ant workers and warriors have a +8 racial bonus on Balance checks. They use their Dexterity modifier instead of their Strength modifier for Climb and Jump checks. A gem ant can always choose to take 10 on Climb checks, even if rushed or threatened.
Gem ant workers as Familiars: A gem ant worker can serve as a familiar for wizards and sorcerers with the Improved Familiar feat and 3rd level or higher. A gem ant worker grants its master a +1 to caster level when casting the spell corresponding to the ant's spell gem, in addition of the normal familiar benefits.
Physical Appearance: An ant which has grown to be much larger than its predecessor, which has a Gem embedded into its chest.
A gem ant worker measures about 2 feet long and weighs around 15 pounds.
A gem ant warrior measures about 3 feet long and weighs around 45 pounds.
A gem ant queen measures about 6 feet long and weighs around 125 pounds.
Life Span:
Birth: Gem-like egg
Hatching: 1-2 weeks
Childhood: lasts about 2 Years until they hit puberty and their gems become active
Adolescence: 1 year
Adulthood: 27 Years
Elder: 5 Years
Venerable: 5+years
Personality: Explained in first role play post of their race
Structure: One branch of government. This consists of 1000 queens, 1000 soldiers, and 1000 workers. Laws are passed in this council, and all disputes can be settled by members of this council.
Attributes:
Workers: Str 8, Dex 18, Con 10, Int 18, Wis 14, Cha 8
Soldiers: Str 12, Dex 17, Con 12, Int 14, Wis 14, Cha 10
Queens: Str 16, Dex 8, Con 14, Int 16, Wis 14, Cha 12
Abilities:
Gem Deflection (Su) : The stone in the gem ant radiates a minor shield, granting a +2 deflection bonus to AC on all time.
Spell Gem (Sp) : The stone in the gem ant radiates faint magic and it provides the gem a spell related ability, usable once per round. The ability depends on the gem and the caster level is equal the gem ant’s HD and the DC is 10 + 1 for 1st level + the gem ant's charisma modifier. For a typical specimen, a worker's caster level is 2nd with DC 10, a warrioir's is 6th with DC 11 and a queen is 10th with DC 14, with Ability Focus. When killed the gem retains a flicker of magic, allowing anyone to cast the spell. There's enough power for 5 charges. It is considered a command word activated wondrous item with no spell completion.
Code:
Amber Jump
Amethyst Calm Animals
Aquamarine Cure Light Wounds
Diamond Color Spray
Emerald Summon Nature’s Ally I
Jacinth Shocking Grasp
Jade Doom
Jet Ray of Enfeeblement
Pearl Sleep
Quartz Magic Missile
Ruby Produce Flame
Sapphire Expeditious Retreat
Topaz Hypnotism
Skills: Gem ant workers and warriors have a +8 racial bonus on Balance checks. They use their Dexterity modifier instead of their Strength modifier for Climb and Jump checks. A gem ant can always choose to take 10 on Climb checks, even if rushed or threatened.
Gem ant workers as Familiars: A gem ant worker can serve as a familiar for wizards and sorcerers with the Improved Familiar feat and 3rd level or higher. A gem ant worker grants its master a +1 to caster level when casting the spell corresponding to the ant's spell gem, in addition of the normal familiar benefits.
Gem Ant worker
Tiny Magical Beast (Earth)
HD: 2d10 (12 hp)
Initiative: +4
Speed: 20 ft. (4 squares), climb 20 ft, burrow 20 ft., fly 40 ft. (good)
Armor Class: 20 (+2 size, +4 Dex, +2 natural, +2 deflection), touch 18, flat-footed 16
Base Attack/Grapple: +2/-11
Attack: Bite +3 melee (1d4-1)
Full Attack: Bite +3 melee (1d4-1)
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks: Spell gem
Special Qualities: Darkvision 60 ft., low-light vision, gem deflection.
Saves: Fort +2, Ref +7, Will +5
Abilities: Str 8, Dex 18, Con 10, Int 18, Wis 14, Cha 8
Skills: Climb +12*, Listen +3, Spot +3
Feats: Great Fortitude
Environment: Any underground
Organization: Solitary, unit (2-4) or colony (1 queen and 20 warriors and 100 workers)
Challenge Rating: 2
Treasure: Standard (gem and stone only)
Alignment: Usually neutral
Advancement: 3-5 HD (Tiny)
Level Adjustment: --
Gem Ant warrior
Small Magical Beast (Earth)
HD: 6d10+6 (39 hp)
Initiative: +3
Speed: 30 ft. (4 squares), climb 30 ft, burrow 30 ft., fly 40 ft. (good)
Armor Class: 20 (+1 size, +3 Dex, +4 natural, +2 deflection), touch 16, flat-footed 17
Base Attack/Grapple: +4/+1
Attack: Bite +8 melee (1d6+1)
Full Attack: Bite +8 melee (1d6+1) and Sting +3 melee (1d4)
Space/Reach: 5 ft./0 ft.
Special Attacks: Spell gem
Special Qualities: Darkvision 60 ft., low-light vision, gem deflection.
Saves: Fort +5, Ref +8, Will +7
Abilities: Str 12, Dex 17, Con 12, Int 14, Wis 14, Cha 10
Skills: Climb +12*, Listen +7, Spot +7
Feats: Great Fortitude, Weapon Finesse, Alertness
Environment: Any underground
Organization: Solitary, squadron (3-6) or colony (1 queen and 20 warriors and 100 workers)
Challenge Rating: 4
Treasure: Standard (gem and stone only)
Alignment: Usually neutral
Advancement: 6-9 HD (Small)
Level Adjustment: --
Gem Ant queen
Medium Magical Beast (Earth)
HD: 10d10+20 (75 hp)
Initiative: -1
Speed: 20 ft. (4 squares)
Armor Class: 17 (-1 Dex, +6 natural, +2 deflection), touch 11, flat-footed 17
Base Attack/Grapple: +10/+13
Attack: Bite +13 melee (1d8+3)
Full Attack: Bite +13 melee (1d8+3)
Space/Reach: 5 ft./0 ft.
Special Attacks: Spell gem
Special Qualities: Darkvision 60 ft., low-light vision, gem deflection.
Saves: Fort +7, Ref +6, Will +11
Abilities: Str 16, Dex 8, Con 14, Int 16, Wis 14, Cha 12
Skills: Listen +9, Spot +9
Feats: Great Fortitude, Iron Will, Alertness, Ability Focus (Spell gem)
Environment: Any underground
Organization: Colony (1 queen and 20 warriors and 100 workers)
Challenge Rating: 7
Treasure: Standard (gem and stone only)
Alignment: Usually neutral
Advancement: 11-15 HD (Medium); 16-20 HD (Large)
Level Adjustment: --
An winged ant, about the size of a housecat, scavenge around you for food. Aside from its size, this ant has a particularity, its chest has an embedded gemstone which glows faintly. Alongside this ant is a larger insect with a vicious stinger and its gem glows brighter. At the end of the tunnel, you see a even larger ant, with a bloated abdomen and with a gemstone that illuminates the entire cavity.
Some believe these creatures were “born” by encasing a live specimen inside a enchanted gem, some think an ordinary ant touched a gem within a blasted magic area or a used spell component, and others say that gnomes tried to create new companions using gem stones and magic.
Nevertheless, these insects bred through. Furthermore, they come in multiple varieties, each with a different embedded gem stone. A colony of gem ants behave exactly like normal ants: there are workers, warriors and a queen. Unlike normal ants, they can come up with effective tactics, such as ambushes. Wizards and sorcerers sometimes take gem ants as familiars, although this creature is often subject to hunts, as its gem can actually by salvaged for profit.
A gem ant worker measures about 2 feet long and weighs around 15 pounds.
A gem ant warrior measures about 3 feet long and weighs around 45 pounds.
A gem ant queen measures about 6 feet long and weighs around 125 pounds.
Combat
Having a diet of stones and plants, a gem ant rarely engages a fight with a living prey. It usually flee when something bigger then it comes around. But when in its territory, it tries to scare the intruders off, as well as using its gem. Workers stays on the defensive while warriors surround or ambush the intruders, biting and stinging until the prey flees or falls. The queen, not very mobile, does not fight often, but it is always accompagnied by warriors and assists them with its spell gem. It defeated, the gem stops glowing, but retains its value, assuming it wasn’t too much damaged during the fight.
Gem Deflection (Su) : The stone in the gem ant radiates a minor shield, granting a +2 deflection bonus to AC on all time.
Spell Gem (Sp) : The stone in the gem ant radiates faint magic and it provides the gem a spell related ability, usable once per round. The ability depends on the gem and the caster level is equal the gem ant’s HD and the DC is 10 + 1 for 1st level + the gem ant's charisma modifier. For a typical specimen, a worker's caster level is 2nd with DC 10, a warrioir's is 6th with DC 11 and a queen is 10th with DC 14, with Ability Focus. When killed the gem retains a flicker of magic, allowing anyone to cast the spell. There's enough power for 5 charges. It is considered a command word activated wondrous item with no spell completion.
Code:
Amber Jump
Amethyst Calm Animals
Aquamarine Cure Light Wounds
Diamond Color Spray
Emerald Summon Nature’s Ally I
Jacinth Shocking Grasp
Jade Doom
Jet Ray of Enfeeblement
Pearl Sleep
Quartz Magic Missile
Ruby Produce Flame
Sapphire Expeditious Retreat
Topaz Hypnotism
Skills: Gem ant workers and warriors have a +8 racial bonus on Balance checks. They use their Dexterity modifier instead of their Strength modifier for Climb and Jump checks. A gem ant can always choose to take 10 on Climb checks, even if rushed or threatened.
Gem ant workers as Familiars: A gem ant worker can serve as a familiar for wizards and sorcerers with the Improved Familiar feat and 3rd level or higher. A gem ant worker grants its master a +1 to caster level when casting the spell corresponding to the ant's spell gem, in addition of the normal familiar benefits.



