Forum text game - Lords of Creation [Over(see last page)]

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Re: Forum text game - Lords of Creation

Postby Azgrut » Mon Mar 15, 2010 11:15 am

Very well, 3 motes away then :). 5 left.

One of my minor artifacts
The staff of change: This great staff of twisted woodgrowth grants the bearer power to change. It shall make change easier and more powerfull.

In effect, this staff gives its bearer +1 power.

I can still create 1 major and 1 minor artifact though...
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Re: Forum text game - Lords of Creation

Postby Crovius » Mon Mar 15, 2010 11:25 am

+1 bonuses were the origional intent for the artifacts, glad to see someone finally using an artifact for such. So its approved. You already know my opinion on your major artifact, just make sure to let me know how big the number you're gonna be using. Usually it should be between 3 and 6.
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Re: Forum text game - Lords of Creation

Postby Sinrus » Mon Mar 15, 2010 6:12 pm

Azgrut wrote:"I do have a request for you. If you decline I can understand. My people are still barbaric. I shall change that the moment I see fit. But they are divided in tribes. I need something that can possibly bind them together if need be. I can do this alone but I rather have help with this. Would you father me an immortal child?"

She asks this without any shame or other possible negative emotion. She just asks it as if it is the most normal request ever.


Lux is more than a little surprised. Yeah, sure, I guess. What exactly are you thinking, will the child be Crowkahn?
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Re: Forum text game - Lords of Creation

Postby Bakuvii Manaquii » Mon Mar 15, 2010 6:52 pm

Solaris freezes in place, his mind in shock. 'Impossible, I must be going insane.' Then, once more, he hears it. A voice. Speaking softly in the back of his mind. His extraordinary senses are dulled by the coming of the voice that he can not comprehend nor recognize. It echos throughout his thoughts, paralyzing his body, and locking his mind. The voice repeats its message, louder this time. Solaris understands the message and nods his head slightly, as if in approval. He regains full functionality, and contemplates the words of the Omniscient, replaying the voice in his head repeatedly. The message was clear, 'Gather the Immortals within the Arena of Parasite's. 'The Omniscient must desire us to do battle in the arena, why else would he want us all to be present simultaneously in a location?' Solaris continues to ponder this, thinking of no alternative.

Solaris solidifies a sphere of light, condenses it within his hands, then releases his grip. In his hands sits a fully grown hawk, composed entirely of solidified light. Solaris whispers into the ears of the hawk, and it coos in response. He tosses his arm outward releasing the hawk into the world. The hawk flies all of about forty yards before vanishing in a wispy flash of pulsated light. In a distant land from Solaris, One traverses along the surface of the hearth. With a light cracking sound and a small flash, the hawk condensates a few yards from One's position. It flies toward him, then stops, hovering, leaving a five yard birth between them. The hawk begins to speak, but it is the voice of Solaris that ensues, 'One, I am Solaris. I have come to you with tidings, and ask for a mere moment of your time. I have had a vision, and I ask that you join me in my attempt to gather all our brothers and sisters at the arena. The Omniscient has tasked me with hosting the gathering, and I shall abide to his will. Please, come to the tallest peak on the southwestern continent, for that is where I shall await your arrival. Know that I mean you no harm, and wish that perhaps we could ally in the attempt to renew this world to surpass its former glory. Thank you for your time and consideration, and I do hope to see you soon.'

The hawk finishes relaying the message, then begins to fly away. When it is not twenty meters away, the hawk implodes, then novalithes in a spherelike manner. The light generated takes on a shape for near five seconds before dissipating. The image; a photographic memory of the place Solaris spoke of.

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Last edited by Bakuvii Manaquii on Tue Mar 16, 2010 6:19 am, edited 1 time in total.
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Re: Forum text game - Lords of Creation

Postby Crovius » Mon Mar 15, 2010 7:04 pm

Teserath arrives at the arena not too long after the message is sent, his cloak seems to be made up of the same void substance as the night sky, but within its folds the perceptive can detect the whispers of the dead. He holds his scythe in one hand, as if one might hold a walking staff. He gazes around the arena, his spectacles swirling as he scans the structure. The skull necklace seems to jiggle ever so slightly. His free hand, the left one, flexes subconciously, the voidglove as black as Teserath's cloak. His third eye was shut, for now.

"You have called, and Death has come. What can Teserath do for you?"
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Re: Forum text game - Lords of Creation

Postby Ehbobo » Mon Mar 15, 2010 7:08 pm

Ka'Arthan arrives as well, shortly behind Teserath. Ka'Arthan has arrived. The snakes he wraps himself in hiss angrily, and his Shia'surnae slide from their mouths. I wish for this to be quick. There is something that... requires my attention on Khal'Taria.
Last edited by Ehbobo on Mon Mar 15, 2010 7:59 pm, edited 1 time in total.
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Re: Forum text game - Lords of Creation

Postby Daemonwelsh » Mon Mar 15, 2010 7:20 pm

To the god of Death, The Parasite spoke. "You have come to see combat, and participate in it. I challenged you, and I would see which of us would be the victor. Please, sit in one of the seats above the Arena, and await the arrival of the others."

Turning to Ka, the Parasite spoke again, "Would you sheath your weapons until the others have arrived? Whatever matter you need to attend to can wait. Should you decide to not, I will be forced to eliminate any possible problems you may have."

With his words spoken, he led the two immortals to the seating above the Arena. Below them, a combat was taking place between a kraken, and a sand wurm.
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Re: Forum text game - Lords of Creation

Postby Ehbobo » Mon Mar 15, 2010 8:00 pm

Just out of curiosity, HOW? Sandworms need sand to live and Krakens need water to live... I'm so confused...
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Re: Forum text game - Lords of Creation

Postby Crovius » Mon Mar 15, 2010 8:06 pm

Ehbobo wrote:Just out of curiosity, HOW? Sandworms need sand to live and Krakens need water to live... I'm so confused...


It's a divine arena
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Re: Forum text game - Lords of Creation

Postby Ehbobo » Mon Mar 15, 2010 8:08 pm

Hmph. Just don't take too long. Last time I left Khal'Taria the Slandrites evolved into blasphemous, god hating, sinner-barbarians. He sheathes the Shia'surnae and watches the battle below. I must hand it to you, Parasite. This arena of yours was an excellent idea. I wonder if a Khalterian could defeat one of Lux's fish men, what're they called, Ailorans, in unarmed single combat. That would be interesting, eh?
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Re: Forum text game - Lords of Creation

Postby Daemonwelsh » Mon Mar 15, 2010 8:13 pm

That it would. Would you supply a champion to do just that? I would offer a mote that the Khalterian would beat the Ailoran rather quickly. I would also be quite interested in watching a five on five combat between the Ants and the Khalterians... Unarmed, and unarmored of course.
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Re: Forum text game - Lords of Creation

Postby Ehbobo » Mon Mar 15, 2010 8:22 pm

Gladly. I don't want to spend my motes to create 5 heroes, though, so shall we rule, for this contest at least, that they must be unaltered by divine powers? And, would you have a preference if the Khalterian warriors were male or female? There is quite a difference in physique, after all.
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Re: Forum text game - Lords of Creation

Postby Crovius » Mon Mar 15, 2010 8:27 pm

"I wonder if any of your mortal races could beat this."

Teserath outstretches an arma nd a mass of flesh apears. A moment passes and then eyes start to pop up on its surface, none fo them the same. Mouths begin appearing too, sometimes the eyes inside mouths, sometimes a mouth inside an eye, the mass of flesh starts to constantly shift, and then it begins trying to speak. It makes no sense, even to the immortals, as it tries speaking every language all at once, resulting in a constant gibbering. The sound of it makes even the other immortals cringe in discomfort. He grins and drops it. It lands witha splat, splitting itself, the seperate pieces finding cracks in the arena to squeeze througha dn escape down intot he mountain, heading for the dark.

"I call it a Gibbering Mouther. It's amazingly strong and quite reselent to attack thanks to its morphic nature. Oh, and it's gibbering can drive mortals crazy if they aren't strong willed... Very painful I'm sure. Looking forward to asking the first souls to fall victim how their death felt."

He spoke all nonchalant, like the obscene creation of such an abomination was normla and the deaths that such things would cause are nothing more than something to think about, liek the results of an experiment.

Spend 3 motes to create Gibbing Mouthers
Gibbing Mouthers Power: 1 Potence: 1 Presence: 4 Perception: 4
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Re: Forum text game - Lords of Creation

Postby Sinrus » Mon Mar 15, 2010 8:38 pm

Mouths... INSIDE OF THE EYES? THAT"S FREAKING MESSED UP!
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Re: Forum text game - Lords of Creation

Postby Crovius » Mon Mar 15, 2010 8:44 pm

Sinrus wrote:Mouths... INSIDE OF THE EYES? THAT"S FREAKING MESSED UP!


I like to think of it as High-Octane Nightmare Fuel. Thing of a big eye, splitting open to reveal there's teach on the inside of it...

And let eh nightmares commence
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Re: Forum text game - Lords of Creation

Postby Daemonwelsh » Mon Mar 15, 2010 8:44 pm

If you would allow a five man force to combat it, I think the guilded ants could remove it from existence... Five warriors with the rubies embedded inside them... Would you care to lay a bet on that combat Teserath? Ka?
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Re: Forum text game - Lords of Creation

Postby Ehbobo » Mon Mar 15, 2010 8:49 pm

Hmmm... that's an interesting one. I'd place a mote on the Gibbering Mouther, I think. He thinks some more. Well, how great a range can the ants use their flames at? And is the Mouther's insanity causing ability instantaneous?
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Re: Forum text game - Lords of Creation

Postby Crovius » Mon Mar 15, 2010 8:52 pm

"Yes, I'd love to see them kill a morphic creature with no exploitable anatomy, whoes very sounds cause insanity and eventually death to anything that can understand languages. It gibbers constantly when it notices prey and the insanity occurs a soon as the prey hears it. Should be educational. And it's already split up into a handful of others. I'll drag one back here to the arena for the fun of it."

And he does so, reaching literalyl throught eh arena and pulling out one of the mouthers. He tosses it inot the middle of the arena, where it promptly splatters then reorganizes itself, cralwign about and constantly morphing.
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Re: Forum text game - Lords of Creation

Postby Daemonwelsh » Mon Mar 15, 2010 8:59 pm

A squad of five ants take to the air, each with a shimmering ruby embedded into their chest.

The Parasite speaks softly, "The winner of the bet shall take the pot. And so, let the combat begin!"

OOC: is it possible for someone neutral to run the numbers? Thanks.

Spoiler: show
They have a range of 120 feet with a flight speed of 40 per round. Simply put all they need to do is: standard action: move. Standard action: Attack with produce flames. The spell is here: http://www.dandwiki.com/wiki/Produce_flame

"you can hurl the flames up to 120 feet as a thrown weapon"

Spoiler: show
http://www.dandwiki.com/wiki/SRD:Gibbering_Mouther
vs
Gem Ant warrior
Small Magical Beast (Earth)
HD: 6d10+6 (39 hp)
Initiative: +3
Speed: 30 ft. (4 squares), climb 30 ft, burrow 30 ft., fly 40 ft. (good)
Armor Class: 20 (+1 size, +3 Dex, +4 natural, +2 deflection), touch 16, flat-footed 17
Base Attack/Grapple: +4/+1
Attack: Bite +8 melee (1d6+1)
Full Attack: Bite +8 melee (1d6+1) and Sting +3 melee (1d4)
Space/Reach: 5 ft./0 ft.
Special Attacks: Spell gem
Special Qualities: Darkvision 60 ft., low-light vision, gem deflection.
Saves: Fort +5, Ref +8, Will +7
Abilities: Str 12, Dex 17, Con 12, Int 14, Wis 14, Cha 10
Skills: Climb +12*, Listen +7, Spot +7
Feats: Great Fortitude, Weapon Finesse, Alertness
Environment: Any underground
Organization: Solitary, squadron (3-6) or colony (1 queen and 20 warriors and 100 workers)
Challenge Rating: 4
Treasure: Standard (gem and stone only)
Alignment: Usually neutral
Advancement: 6-9 HD (Small)
Level Adjustment: --

Spell Gem (Sp) : The stone in the gem ant radiates faint magic and it provides the gem a spell related ability, usable once per round. The ability depends on the gem and the caster level is equal the gem ant’s HD and the DC is 10 + 1 for 1st level + the gem ant's charisma modifier. For a typical specimen, a worker's caster level is 2nd with DC 10, a warrioir's is 6th with DC 11 and a queen is 10th with DC 14, with Ability Focus. When killed the gem retains a flicker of magic, allowing anyone to cast the spell. There's enough power for 5 charges. It is considered a command word activated wondrous item with no spell completion.
Last edited by Daemonwelsh on Mon Mar 15, 2010 9:21 pm, edited 2 times in total.
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Re: Forum text game - Lords of Creation

Postby Ehbobo » Mon Mar 15, 2010 9:14 pm

My mote is definitely on the mouther.
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