Allright, FINALLY I will submit a side. Livery and unit pictures will come later. Unit costs (popping, upkeep) are up to GMs to decide.
Let's say preference for first city is mountain, with Scout production ability and A/B production.Metropolis
Motto: "We built this city on Rock and Roll."
A regular inhabitant of Metropolis.
Brave citizens making sure the streets of Metropolis are clean, orderly and safe. Or somewhat so.
M: 0 (garrison)
Metropolis' large population needs resources. It is up to the Prospector to find them.
Keeping danger at bay all day every day.
M: 0 (garrison)
Special A: Engineer
A higher-educated Pwole*, able to give directions at a working site.
(*: does not imply Pwole units are upgradable, that was just flavour text)
- Surveyor : When an Engineer is present on a resource area, boost its production by 2%. Up to 20% increase is achievable by stacking Engineers.
Special B: Musketeer
A good shot with the musket, the Musketeer can fall back on the bayonette when things get too close.
Special C: Cuirassier
Armed with a deadly cutlass and protected by light-weighing but reasonably sturdy armour, the Cuirassier is one of the elite soldiers of Metropolis.
M: 3+8 (from Fast)
Special D: Gold Golem
A bizzare clockwork construction. Weird lights can be seen flickering within. Invisible hands keep its two crossbows always armed and ready.
- Basic Moneymancy: Transfer Funds, Smell of Gold (weaker version of Gold Rush, gives 25% bonus).
A towering mechanical construct. Tireless and handy, it makes an industrious worker or a fearsome warrior.
- Builder : When present at a site where a city is about to be built or upgraded, reduce the cost of building/upgrading by 2%. Up to 20% reduction is achievable by stacking R.U.R.s.
- Fast (it's a heavy without Rider)
The whole point of this is lost if you keep it a secret.