Since we're getting close to making an Alpha-test game session (a lot closer than I thought we would be) I've taken the liberty of preparing a few things.
First of all, while I may make one myself later, for the ease a quick start I have found us a premade hex-map that we will be using in the first game.
The following is a key -
Pale Green is plains/grassland. Open tiles.
Green is Light Forest.
Dark Green is Heavy forest.
Light brown is Mountain.
Dark brown is Impassable Mountain
Dark Green-Blue is Swamp (swamp is a special area that cannot be built on, slows land units by 25%, but provides cover - You cannot see into a swamp while outside of it. Similar to having a constant Flash effect.)
Red is Volcano. There are very few of these, but they can produce a good deal of money if you put a mine on them.
All Blue tiles are water, naturally.
I will act as GM on the first game, and shall not be making a side. Upon starting, I will place your capital in a random spot on the map and give you intelligence of your immediate surroundings. I will also give you each an updated format (with bigger hexes of course) of terrain you currently know about as you send units to scout.
All players begin with no alliances and no knowledge of where each other are. Beware, the first time you meet each other may well end in combat unless there are warlords present to order a cease-fire.
One final change I can think of at the moment - when getting a Caster, there are to my knowledge 5 Disciplines (Date-a-Mancy, Signamancy, Weirdomancy, Changemancy, and Carnymancy) that we know nothing about. Thus, I will be rerolling your caster type if you draw that.
Who wants to volunteer for the first game? I think I can manage up to 3 players in this, unless someone else wants to GM too.
UNLESS someone like you cares a whole awful lot, nothing is going to get better. It's not.