

BLANDCorporatio wrote:
What I'm particularly upset about is the Commander thing. Shouldn't scouts be reasonably independent? It does have some precedent in Erfworld after all, see Vinny's Bats.
If you need a Commander in the same hex as a Scout to start scouting, well that either makes having more scouts than commanders useless or tedious, your pick. Tedious because ok, you have several scouts in a stack to inspect the neighbouring hexes. Each inspects, and reports clear, and moves to the hex in question (and cannot scout again). So in the next turns, the Commander will have to move around and recollect the scouts.
Saying, because if this is the case then I'd rather replace the Gyroscopes and an Air Gun or two with Otto Motors; the Diwigible is a Scout anyway.

LTDave wrote:So, wait, what? You guys are ready to start?
I count five players -
turbler
Crovius
Ehbobo
Sinrus
BLANDCorporatio
Did I miss anyone? Players can join as we go.
LTDave wrote:And it looks like Sinrus is Chief Warlord - was there a vote, or did that just happen? Either way is fine.
Let's say the Chief Warlord can be replaced if a majority of active players vote for someone else as Warlord. PM your votes to me.
LTDave wrote:All Alliance units begin the game in Alliance Town.
I'm happy for the Scout phase to begin... wait for it... NOW!










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