The Battle for Gobwin Bump

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Re: The Battle for Gobwin Bump

Postby BLANDCorporatio » Mon Feb 22, 2010 5:08 pm

PS:

and because I felt like it, another quick-and-dirty sketch, this time of the first council of the mini RCC. Your ideas for your own characters were surely different, but maybe you can spot who was meant to be who.

Spoiler: show
Image


EDIT: oh sh... forgot about transparency. Amateur Hour, eh :P
The whole point of this is lost if you keep it a secret.
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Re: The Battle for Gobwin Bump

Postby Crovius » Mon Feb 22, 2010 5:13 pm

I can't see the image, it's just a box with a red 'x' in it. What's it linked to? I'm at work and the site you're trying to use might be blocked.
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Re: The Battle for Gobwin Bump

Postby BLANDCorporatio » Mon Feb 22, 2010 5:14 pm

Photobucket*. Should work. But if it doesn't no sweat, it ain't the Sistine Chapel :P

*:
Code: Select all
http://i580.photobucket.com/albums/ss243/BLANDCorporatio/FirstCouncilRes.png
The whole point of this is lost if you keep it a secret.
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Re: The Battle for Gobwin Bump

Postby Crovius » Mon Feb 22, 2010 5:18 pm

Yep, blocked at my workplace. I'll see it when I get back home. Dagnabit and his Foddermen basically would look like a dwawves.
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Re: The Battle for Gobwin Bump

Postby BLANDCorporatio » Mon Feb 22, 2010 5:20 pm

Well ... they do! So at least I guessed that intention, but judging by the Hits and Defense stats, along with typical fanatasy tropes, that's not an achievement.
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Re: The Battle for Gobwin Bump

Postby LTDave » Mon Feb 22, 2010 5:38 pm

Very nice picture.

I'm waiting on Sinrus to end the Scout Phase...

Also, I need to make a change to announced Gobwin stats -
Commander 5 move 1 attack 3 defence 3 hits Commander 24 points

Only just realized they couldn't keep up with the Dwagons...
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Re: The Battle for Gobwin Bump

Postby BLANDCorporatio » Mon Feb 22, 2010 5:45 pm

:lol: Free thinkagrams is as nice as a GM should be I guess.

If you're reallocating Gobwin points, notice that the Dwagon has 18 hits and 20 attack. But then it's the GM side and dwagons are special.
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Re: The Battle for Gobwin Bump

Postby Sinrus » Mon Feb 22, 2010 6:01 pm

Oh sorry, Scout phase ended.
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Re: The Battle for Gobwin Bump

Postby LTDave » Mon Feb 22, 2010 6:20 pm

Dagnabbit, you're right.

Reviewed
Dwagon 5 Move 18 Attack 9 Defence 18 Hits None 50 points


I'll process scouting, get back to you in my lunch break.
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Re: The Battle for Gobwin Bump

Postby Doug » Mon Feb 22, 2010 6:55 pm

(Holy crap- that picture is sweeeeet! Sorry I'm a big dork for party pictures. You always know what everyone is playing, but it's cool to back up and see what the lot of them look like together. Goblin Bump should be shaking in their boots)
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Re: The Battle for Gobwin Bump

Postby Sinrus » Mon Feb 22, 2010 7:03 pm

What's a Goblin?
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Re: The Battle for Gobwin Bump

Postby Doug » Mon Feb 22, 2010 7:18 pm

(*D'oh!*, brain fart. Of course there is no such thing as a goblin, those are merely the stuff of campfire stories and poorly composed Rhyme-o-mancy . Gobwins on the other hand are nasty green beasts that kill, plunder, and steal and deserve a good thrashing anytime they are faced on the battlefield.)
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Re: The Battle for Gobwin Bump

Postby turbler » Mon Feb 22, 2010 7:42 pm

OK then... Etna is actually more http://images3.wikia.nocookie.net/disgaea/en/images/b/b8/Etna.jpg that. The entire side is based on Disgaea. however... I think I'll stick with your Etna, y'know? and wow... Goblin, huh? :P is that Gobwin Bump's little cousin city?
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Re: The Battle for Gobwin Bump

Postby Doug » Mon Feb 22, 2010 9:30 pm

Since we're throwing art around- Hey Bland, how does this work for your side.

Spoiler: show
Image
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Re: The Battle for Gobwin Bump

Postby LTDave » Mon Feb 22, 2010 10:05 pm

This post is me rolling for Commander Levels -

Oh, and turbler - that picture is disturbing on many levels.
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End of Scout Phase Turn 1

Postby LTDave » Mon Feb 22, 2010 10:13 pm

End of Scout Phase, Turn 1

Bugger'al Location Move Used
Dagnabbit, Commander, Level 2 i14 0
8 Fodderman (Infantry) i14 0
1 Delver (Flyer, Scout) i14 1
1 Delver (Flyer, Scout) J10 5
4 Egg Breaker (Garrison) i14 0

Zamacommon
Hippotyla, Commander, Level 2 i14 0
6 Loggators (Cavalry) i14 0
4 Hippipos (Cavalry) i14 0
2 Psittacines (Flyer, Scout) i14 1
3 Wilsons (Infantry) i14 0

The Steam Gentlemen
Graf Zeppellin, Commander, Level 3 i14 0
1 Gyro Scope (Flyer, Scout) H15 2
1 Gyro Scope (Flyer, Scout) i14 1
1 Gyro Scope (Flyer, Scout) i12 5
6 Air Gun (Flyer) i14 0
1 Diwigible (Flyer) i14 0

Nether-Erf
Etna, Commander, Level 2 i14 0
3 Pwinny (Flyer) i14 3
3 Shadow (Flyer) i14 0
4 Imps (Flyer, Scout) i12 0
2 Manticowe (Flyer) i14 0

Jetstone
Lord Mar Bull, Commander, Level 1 i14 0
8 Infantry (Infantry) i14 0
8 Unipegataurs (Cavalry) i14 0
7 Gumps (Infantry) i14 0

NovaKing
Prince Chevy, Commander, Level 5 i14 0
4 Imperial Guards (Infantry) i14 0
4 Royal Lancers (Cavalry) i14 0
4 Foe-Hammer Ballistas (siege) i14 0


Stack A
Move 2
Location H14
2 Twolls
6 Gobwins
Total Attack 24
Total Defence 34
Total Hits 36

Stack B
Move 2
Location i11
2 Twolls
5 Gobwins
1 Commander (level 1)
Total Attack 23
Total Defence 34
Total Hits 36

Stack F
Move 2
Location G15
2 Gobwins
Total Attack 4
Total Defence 6
Total Hits 6

Spoiler: show
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Re: The Battle for Gobwin Bump

Postby turbler » Mon Feb 22, 2010 10:24 pm

Pwinnies don't fly, dood. (but they do ride Manticowes.)
and could you maybe... label hexes or something? I dunno I'm just thinking I wanna know which yellow dot is which enemy stack. What are the enemy stats, anyways? Oh... I hafta go to bed and stuff, so g'night all.
And how is Etna disturbing? :?:
Last edited by turbler on Mon Feb 22, 2010 10:25 pm, edited 1 time in total.
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Re: The Battle for Gobwin Bump

Postby Ehbobo » Mon Feb 22, 2010 10:25 pm

So contact means enemies?
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Re: The Battle for Gobwin Bump

Postby Doug » Mon Feb 22, 2010 10:39 pm

Prince Chevy hurried to the command tents, looking over his shoulder to watch the scouts come streaming in from overhead. As he listened to the field reports his eyes narrowed and a haughty grin curled on his lips.
.
"Saddle up, the scouts are in and we have contact! Guardsmen, take up positions on the palisades; Ballista teams roll forward to the walls. You dig in on this position and ensure that anyone that attacks this camp immediately regrets it. We will advance the siege as soon as we can secure the roadways to the enemy fortifications. Cavalry, you are with me; we will be acting in support to allied movements, likely in conjunction with several other stacks."

Wheeling his pwony around, "Lady Hippotyla, the Royal Lancers are at your command."

(The stacks near the base are problematic, but that field commander is a mighty tempting target. Perhaps some of Jetstone's slower infantry can assist NovaKing in clearing the bridge while the flying units try to sink their commander to the north)
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Re: The Battle for Gobwin Bump

Postby Sinrus » Mon Feb 22, 2010 11:03 pm

As soon as the scouts relayed their information, Hippotyla gave orders for all units to be on the alert and called the allied commanders of the MCC together. She started bluntly with "I will lead 4 hippipos and 3 loggators to take out the enemy stack to the southwest. Any volunteers for the others? My thoughts are that Lord Bull should probably lead his stack of gumps to take the bridge, Graf can get the ones to the north.

"Prince Chevy, if you merge your Guards with my three remaining loggators, they can back up Lord Mar on the bridge. Mar, your infantry will mount the Unipegataurs and go with Graf's stack. Commander Etna, With your units' high move we can afford to keep you in reserve this turn. Dagnabbit, you troops can go wherever you feel they would be most effective.

"Any objections?"
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