Crovius wrote:A nice tip for the other players that I learned worked out very well, if you haven't already started doing it, Scouts can be used to give orders to units that are away from you but within range of the scout. This way you can have units away from you and as long as the scouts are in range you can give them orders to relay to your trrops.
Crovius wrote:Well they still have limited range of reporting. And I kinda am the only one with water capable units too. Hell, my side is pretty unique in a lot of ways. Everyone else kinda optimized a bit, I went more for flavor.
Azgrut wrote:Wait... You cant give orders to stacks not led by a warlord?
I didn't know that... I guess I have done some things not correctly then. Or maybe someone needs to clarify that rule so I'll understand :S.
Crovius wrote:Yeah, but I'm just saying, why do we have ot be ON the hex to build a wharf? Should a wharf be built on the shore? So can't be just be in the hex adjacent to the water hex? Or what is the Warlord/Overlord gave orders to water capable units in the water hex and supervised its construction?
I'm assuming a Shipyard is built on a water hex. Is it simply built the second you buy it and you don't have to be near it?
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