

ObadiahtheSlim wrote:Battle for Wesnoth. Its a turn based strategy with units that level up.

Monty wrote:Well, D&D 3.5 has a hex grid variant, if that works for you.







Dr Pepper wrote:http://wareseeker.com/free-hex-grid/
http://wareseeker.com/free-grid-generator/
http://incompetech.com/graphpaper/hexagonal/
http://www.nomic.net/~uckelman/mkhexgrid/
http://www.mythosa.net/Utils.html#Other
http://registry.gimp.org/taxonomy/term/523
http://www.webwargaming.org/maps/blankmap.html
http://www.wanderinghorse.net/gaming/maps/?maps_page=01

Hobgobwin wrote:ObadiahtheSlim wrote:Battle for Wesnoth. Its a turn based strategy with units that level up.
Interesting. I'll have to download it some time.










Alcazabedabra wrote:Okay - I've played Battle for Wesnoth for a couple weeks now. I'm just gonna throw this out there - it's not fun.
If you're looking for a strategy game in which a mere dice roll can't completely unravel your entire campaign, keep on lookin'. This game is built for small armies of expensive units, and the battles consist of handfuls of high-stakes chance rolls. This means the results of a given battle are determined by a huge random element. The impact of your skill at the game can be nullified by dodgy game mechanics.
To me, this wasn't fun. I found myself rolling back a turn or three after experiencing losses or bad rolls that I could no longer live with. Losing fifty bucks at a card game is less frustrating than this.
I like my battles to be challenging, sure, but also to be something shy of torture with thumbscrews. I want to have armies that can take a little punishment, suffer a little bad luck, and still be functional. A random element is always welcome in games to the degree that it makes the experience interesting, but Battle for Wesnoth gets the balance wrong.
Battle for Wesnoth might be for you, if you enjoy the kind of experience I'm describing here. Fighting with small numbers of fragile, expensive and rare units can be a unique kind of challenge to someone with the mind for it. Unfortunately, I developed my taste for strategy gaming in the era of Starcraft and Total Annihilation.
jioan wrote:Heroscape has hexes.
I don't play it much anymore, but I remember it being fun with the choice of basic and advanced rule settings. Advanced itself is still relatively simple and just adds another few layers of strategy. Combat is done through using special die with various symbols representing attack and defensive power. However, fighting in Heroscape is really only half the fun. Mapbuilding is the best part with several types of terrain to choose from.(Ground, sand, snow, rock, water, ice, lava, molten rock, swamp etc.) Custom scenarios are easy to design and can be made as designing the board.


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