Orky boyz

Your new games, homebrews, mods and ideas. Forum games go here.

You boyz wanna be traveling to other galaxies? (AKA: Crossoverish stuff)

No crossovers
1
10%
Battletech
1
10%
Starwars
1
10%
Starcraft
3
30%
EVE
1
10%
Other: sci-fi
2
20%
Other: Fantasy
1
10%
 
Total votes : 10

Orky boyz

Postby Daemonwelsh » Wed Apr 14, 2010 10:40 pm

Today I have decieded to embark on a new roleplay.
It is set in the Warhammer 40k universe.

The idea is for a roving band of Pirates, some of any race.

For example, I will be playing an ork. Someone else may decide to play an eldar who was disgraced and joined up with the roving band, or a Space Marine who left the Imperium as some of his ideas were considered heretical. A tyranid who joined up after having their link severed, and grew sentience after slaughtering many. etc.

We will be starting out, after 5 people are joined up. Others may join at later times.

Combat will be dictated by myself, unless someone else decides to be the GM. Combat will usually not involve rolling dice, except in the case of "thats just dumb... but since we got orks, ill roll for it. 15+ means that it works" or similar cases.

That also does go for similar occurrences.

On to the explanations of Da Crew.
It is based off this

More on Da Crew:
Basically a cargo ship, which is meant to ram into other ships, thus supplying them with the ability to grab more Dakka. Also makes it easier for the boys to get aboard enemy ships much easier, and is amazingly hard to kill. Da Boys made it theirs in the only way they could. Building it from spare parts.

Though I should note this, we are more mercenaries than pirates... but either way works. (cargo haulers... Ramming into stuff to kill it... etc.)

Name:
Race:
Age:
Gender:
Appearance:
Description:
History:
Plausible reason to have joined up with "Da Crew"
Last edited by Daemonwelsh on Tue Apr 27, 2010 7:37 pm, edited 3 times in total.
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Re: Orky boyz

Postby Daemonwelsh » Wed Apr 14, 2010 11:05 pm

Name: Grokk
Race: Ork
Age: 40 human years.
Gender: Male?
Appearance: Image
Description: Grokk is your standard Ork Mech Boy. He waves around a looted chainsword from time to time, and a looted Bolt Pistol. He is not much for anything, but he keeps the big ship running as best he can. Often though, Da Boss of Da Crew has him add more Dakka to the ship. He can always be seen with a squad of gretchin in tow, some used as lubricant for Da Crew, others wielding wrenches and various other tools. He is nearly as skilled as some of the Adeptus Mechanicus, which is given evidence by the fact that Da Crew is able to be utilized by most of the other races. Many of his weapons are also able to be utilized by them, which again attests to his skill at mechanical things.
History: One of the original crewmates of Da Crew.
Plausible reason to have joined up with "Da Crew": Built Da Crew outta scrap, and Da Boss commandeered it while Grokk was working on its engine. Stayed on to work on Da Crew.
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Re: Orky boyz

Postby Crovius » Thu Apr 15, 2010 11:50 am

Name: Rakzhar Ultrex
Race: Dark Eldar - Mandrake
Age: Aprrox 231 human years
Gender: Male
Appearance: (this will do)
Spoiler: show
Image

Description: Rakzhar has the typical attitude of the Dark Eldar, but took so well to being a mercenary he went on his own and hired out to anyoen that had good money and was desperate enough to use a Dark Eldar. His special ability to blend his skin in with his surroundings has made him an excellent assassin, he revels in taking out targets who are claimed by other assassins to be "untouchable". He is the kind fo being that spits in the face of impossibility, then shows everyone that the only reason anything is "impossible" is because they believe it is. He often carries a splinter pistol, Carving knife, three small blades he can conceal in his palm, and an Exitus Rifle, taken from a would be assassin that had been hired by several imperials Rakzhar had doen business with to keep Rakzhar from talking to the wrong people, which he has modified cosmetically to the point it no longer resembles the same gun.
History: Rakzhar once belonged to a small band of Mandrakes who were foten hired by various sides to pull of missions requiring infiltration and discrete assassinations. Of the four members Rakzhar was considered the most skilled, and the most ambitious. During a job that was actualyl a setup planned by the sons of a former mark, the band was ambushed enroute by another merc band of ex-imperial guardsmen. Caught by surprise two of Rakzhar's band fell, the third injured while rakzhar was able to make way to cover, then using his naturaul abilities and amazing skill outmanuevered the mercs and escaped. He did not think twice of returnign to find the third member of his band.
After a few months hiring himself out under a new name, he heard about Da Crew. He was interested in how sucha variety of races worked together, adn the opportunity to do some pirating again appealed to him. He tracked them for months before finally approaching them with his offer to join them.
Plausible reason to have joined up with "Da Crew": His entire race is a bunch of pirates and mercenaries. He had heard rumors about a very odd group of mercs comprised of various species, actually working together to decent effect. He had tracked them downa nd followed them for a bit, learning a bit abotu them before approaching them one day and basically saying he'd be joining their crew. The fact that he'd been following them for months without being noticed was good enough for him to be an asset.
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Re: Orky boyz

Postby Ehbobo » Thu Apr 15, 2010 2:59 pm

I don't know the first thing about Warhammer 40K. COuld you post a bit of background and the available races, etc?
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Re: Orky boyz

Postby Crovius » Thu Apr 15, 2010 3:12 pm

http://en.wikipedia.org/wiki/40k
http://tvtropes.org/pmwiki/pmwiki.php/Main/Warhammer40000
http://warhammer40k.wikia.com/wiki/Warhammer_40k_Wiki

There you go. It's a grimdark universe in the eyar 40,000. Pretty scary/crazy place to live. If you don't get eaten by aliens, live on a hostile world, get murdered in the bowels of a hive city, be exterminated because your home town has a xenos infestation, get turned into a super-powered solider only to die on the batlefields with your name forgotten, or be torn apart by demons, you've dodged a small number of horrible things that can happen to you. Luckily any and all "player characters" are considered badass from merely existing in this world. Those 3 links should help with at least some information.
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Re: Orky boyz

Postby Daemonwelsh » Thu Apr 15, 2010 9:16 pm

You have (for the main races)
Imperium of Man (human)
Eldar (basically phsycic elves...)
Tau (Technologically advanced, sharpshooters...)
Kroot (eat stuff and become similar to it, great at melee)
Tyrannid (Aliens who devour stuff)
Chaos (Believers in the pillars of chaos... also posses demonic qualities (or called Daemonic qualities))
Orc (built to smash stuff... drop an orc on a planet, kill it, wait 20 years. Orc's grown from spores created by now dead orc assault the planet, and eventually take it over.)
Necron (living machines)

If I missed anything, just say so.
Just find the wiki's on them for more info, like their philoshaphy and such.

Oh, and the Imperium of Man is broken down into the various Space Marine chapters, The Imperial Guard, and the Sisters of Battle (for all intents and purposes, these are their main things playable by people.)

Oh, and one more thing, as members of Da Crew, you no longer call on the power of Warp. Instead you call upon the Power of Wraaaaagh, in much the same way. In effect, you become more orky.
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Re: Orky boyz

Postby Daemonwelsh » Sun Apr 18, 2010 3:32 am

Alright, so the Current crew stands:


Da Crew:
Da Big Boss
1 human Adeptus Mechanicus whome joined the crew for his reasons
Grokk
Rakzhar
Many Orcs
Some Imperial Guard
4 Tyranid genestealers
5 Kroot
many grots
many grechin
&other player characters
Last edited by Daemonwelsh on Mon Apr 19, 2010 9:51 pm, edited 1 time in total.
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Re: Orky boyz

Postby Crovius » Mon Apr 19, 2010 11:43 am

Daemonwelsh wrote:5 croot


It's spell Kroot
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Re: Orky boyz

Postby Daemonwelsh » Mon Apr 19, 2010 10:00 pm

Da Crew is barreling through space on its way towards the border worlds between the Tyrannid Onslaught and the Imperium of Man, having been hired to go in there and do some smashing. The price is whatever they can loot on the planet, and the only reason they were called in was because the planet was extremely under-defended. In fact, the only city on the planet had about five thousand people, and no imperial guard or space marine presence whatsoever. It seems that Da Crew got called in merely because nobody else wanted to fight there.

And the Imperium thinks Da Crew got the short end of the stick.

Landing will take place on next monday. Each person gets a squad of 5 people to work with. Any units on the previous list can be used.
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Re: Orky boyz

Postby Daemonwelsh » Sun Apr 25, 2010 12:11 pm

Da crew is speedily barreling towards the planet surface, intent on landing in the orky manner. The ship and all its contents are told to brace themselves for impact, as they near the planets surface. In the distance of space, the hive fleet is approaching, intent on the destruction of the world below.

Actions before crash landing, and what do you prepare?
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Re: Orky boyz

Postby Crovius » Mon Apr 26, 2010 10:33 am

Rakzhar gathers his weapons and tools, picking 2 Genestealers, 2 Kroot, and one of the Imperial Guardsmen as his squad. He lets the Kroot choose melee weapons and the Imperial gets a slightly upgraded Las rifle. All of them are garbed in dark colors. They plan on being a bit stealthier than the other squads.
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Re: Orky boyz

Postby Azgrut » Mon Apr 26, 2010 11:05 am

'Oi grots. Is there still room fer one more green to smash Somers teef? Make Some space in this rock oi?'

translated to high gothic: 'Can I still join this game?'
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Re: Orky boyz

Postby Daemonwelsh » Tue Apr 27, 2010 1:34 am

yuz gotz da orky bits to ya? Lemme heer yer WRAAAGH! an den we go WRAAAGH! on dat planet don dere!

(I.E. Yes, long as ya gots da big guns and ready to make war on the planet... and show of your war!)

Grokk grabs 5 nobs and a scrapheap which rumbles to life and others notice its a tank. The grots pile inside, and Grokk climbs ontop, ready to deploy.
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Re: Orky boyz

Postby BLANDCorporatio » Tue Apr 27, 2010 9:55 am

I'll be following this along; it would take me a while to get to know enough about the races before I could make a character, so I won't. But I'll be following the exploits of Da Krew!

Let's just say that I've been reading about the Tyranids and OMG, are the Zerg shameless ripoffs or what?
The whole point of this is lost if you keep it a secret.
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Re: Orky boyz

Postby Daemonwelsh » Tue Apr 27, 2010 7:35 pm

hmm... now that you mention it, IM going to put up a pole regarding the zerg... and other stuff.

Da Crew came barreling towards the planet, WAAAGH! pulsing through it as it entered the atmosphere. Its landing was only a landing in a loosely defined sort of way... more of a crash landing than anything else, and upon the ship meeting the ground, waves of green flesh rolled out, the orks charging around ready to fight some nids.

On the opposite side of the planet, the nids dropped in waves, massive armies roiling fourth ready to devour and consume the world.

Between the opposing armies stood the barest description of a city... It housed the population of the worlds natural inhabitants.

The planet itself was a sprawling ruin, as if some previous civilization had just up and left, after converting the entire thing into a massive city.
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Re: Orky boyz

Postby kriss » Wed Apr 28, 2010 1:00 am

Image

Here is my ap.

Name: Khebok

Race: Chaos Space Marine of Nurgle

Age: 476

Gender: Male

Appearance: See above, sorry i couldn't figure out how to make it smaller.

Description: A member of the Order of Rust, a Nergul cult that worshiped the collapse of mechanized troops, the crumbling of buildings, ect. They prefered to revel in the rot of the inanimate, not the living as with most Nurgle worshipers. As such Khebok is a Havok, somthing his legion specialized in for the purpose of destroying the machine, especialy on forgeworlds. As ceramite cannot actualy rust or tarnish, the layers of rust and grime covering him are a sidefect of his worship, similar to a Night Lord's plasma coating or an Alpha Legion's scales. Being a Havok, he loves heavy weapons, especialy ones with lots and lots of high rate of fire. Sure some Havoks will advocate slower weapons for thier ability to destroy tanks and buildings, but he feels at his best when he's laying down a stream of fire to slaughter lightly armored masses. Besides which, he felt he go the best of both worlds. With his autocannon, he can sythe through infantry with a decent fie rate, and pound through the armor of lighter vehicles, liek that fight with the Tau. Sure a missile will blow up a suite, but the autocannon was somthing special. Onc a round had found it's way though, it didn't blow. It just stopped, the pilot dead inside, a testiment to how pathetic the armor was. It had proven to be rather demoralizing. He'd learned since then that terror tactics and removing an enemies feelings of safety were almost as good a way to cause torment as to slowly peel off thier skin. Plus you could even do the second part later.

History: Born on a chaos world, Kulkahjka, he had proven through his crule deprevity and love of inflicting pain that he was worthy of becoming one of the initiates, one of whom would become one of the true sons of chaos. Through backstabing and pointing the blame elsewhere, he eventualy managed to murder his way through the competition untill only twelve were left of the fivehundered that started. These wee the most crule, mallicious, devious, and blood thirsty of the lot, all worthy of being sons, but only one would make it. That was determined by streight up fights to the death. At last, having killed the final chalenger (Khebok never bothered remembering the wretches names) with the use of a poison needle cleverly hidden in his own mouth, Khebok had earned his ultimate reward. The transformation into a Chaos Marine took five excruciatinly agonizing and terror filled years, but when it was done it had been worth it. He was now Asturas, stronger, faster, and more powerful than any man. Indeed, with his bare hands he could kill a city full of unarmed cililians and not recieve a bruise in return. Add in his wargear, and a normal man was helpless, left mewling for the Corpse Emperor before the might of Chaos.

Plausible reason to have joined up with "Da Crew": Unfortunantly, due to a certain warlords incompitance, the cruiser he was statined on got wiped out. Luckily he had made it to one of the few working savior pods in time, even if he did have to kill Poiil to get it. Stranded in space, he might have perished there if not for the fact that, fifty years later, he was picked up by Da Crew. Awakening from stasis he found some greens touching...HIS AUTOCANON! How dare they! He'd murdered for it fair and square, and if the pigs wanted it, they'd have to kill him for it. Khebok then realized the orcs must have thought he was already dead if they were going through his stuff. Well then this serves them right for not knowing what stasis was. Snatching up his bolt pistol, he poped three of the orcs before they knew what ahppened. The resulting melee resulted in six more dead orcs before Khebok was finally subdued. He was about to be killed when a voice boomed 'What jost a boit.' A hige nob, one of the biggest Khebok had ever seen, and he'd killed quite a few in his liftime. 'Now den, why you banga and choppa ma boyz fer?" he asked, running one of his powerclaws under the Marines chin. Looking it squarly in the eye, Khebok replied "They touched my gun." Teh nob thhought about it for a minute, nodded, and said 'I like you umi, you gots gutz, taking on fifha choppas, cause they a whole bunch of ahm. How about yhaz join Da Crew? Could use a dakka lova like youz." Once he learned what Da Crew was, and figuring he'd get to spread destruction and without even having to compete with his brothers to get the credit and glory, he figured he might as well give them a destroying hand. And the next five years after that was bloody history.

Troops: A bit glumly, Khebok can't make a reliable heavy squad, as orcs can't aim, kroot dont shoot, genestealers are wasted out of melee, and grots and gretchins were worse than useless. He'd origionaly had hopes for the other humans, but none of them really had a nack for heavy weapons. Disgusted, he became the units only heavy eapon user, prefering his autocannon but changing it up if ordered. Against the nids, the high power to kill Warriors and other biggies as well as the rate to tea up gaunts made it the perfect choice (once again). For his second he took the only former guard he'd ever found compitant, Nills, who had surprised Khebok by being actualy rather skilled with a flammer. His last four were two guards, armed with fully loaded las with power clips to spare, and two orks with shootas and choppas. The guards would provide f\cover fire for the special weapons in the squad, while the orcs would chop anything that got through the defens\ces to them. Of course, he wasn't a slouch in melee either, especialy with the power ax he'd, ahem, 'aquired' on a previous mission.
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Re: Orky boyz

Postby BLANDCorporatio » Wed Apr 28, 2010 4:33 pm

Wait see Da Krew's WAAAGH.

Tuk pol, pik Stakraft. Dem Zerg need see Tyranids, dem Toss need see dem Eldar.
The whole point of this is lost if you keep it a secret.
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Re: Orky boyz

Postby kriss » Wed Apr 28, 2010 6:27 pm

Picking Star Treck from other. Mostly for the matchups, serious and hillarious.

Serious: Klingon Vor'Cha vs Mars Class Battlecruiser. USS Defiant vs a small Tyranid hive fleet (about 5 hive ships). Cardasians vs Dark Eldar in a magnificent bastard contest (if you odn't know why let me put it this way, Garek the cardasian once told three seperate origin stories in one episode, none of them true, each of them designed to get a different emotional response or show his opinion on a plan to save his life while he was dieing, and had used his own first name to create a constant imaginary companion charecter thorughout the three stories, first as a loyal subordinant he betrayed, then as a superior furious at his kindheartedness, then as his best friend who betrayed Garek before Garek could betrey him). Jem Hadar vs Spacemarines, which geneticly crafted supersoldier is superior! And the one I most hope to see: Borg vs Necron! Addaptive tech vs magi tech, bio-mech vs bio-mech, unkillable vs unkillable, 'Irrelivant!' vs 'Unimportant.', photon beam vs gauss guns, conversion vs extermination, self important vs pious zealots. Cyberman ripoff vs Cylon ripoff! Who is the true mechanized menace to the galaxy?

Is Comedy!: Comander Benjemin Sysco vs Chaos God Khorn in a boxing match, lets see if either can defeat a second diety in hand to hand unarmed combat! Q vs Tzetch in a 'I'm more omnipotent that you' challange. Ferengi vs Gretchin in a 'whos the least pathetic' contest. Alternativly you could replace the Ferengi with Tarlaxians, but then the Gretchens would most certanly win, as they have the ability to serve as ammunition.
I think therefore I am. This leaves you in a bad spot.

Army inteligence is sadly an oximoron these days. And no General, I did not just call you a cow.

I cut myself shaving with Occam's razor.
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Re: Orky boyz

Postby Daemonwelsh » Wed Apr 28, 2010 7:05 pm

Okay, time for your dudes to deploy, well set up some battlefield action on the ground and mash stuff into it.


Grokk deploys with his grots in a position filled with more grots, and it also happens to be the spaceport...

Also, note number 2, Da Crew's ship is almost replaced every battle, due to the ork habit of crashing on the ground instead of landing...
So unless other pilots step forward when we get to a nice ship, we keep crashing and crashing, and sometimes player characters die in crashes...

Note 3, if we do do star trek, then someone else will need to DM as I cant do so...
Also, orks joining borg... cant happen, unless borg can work with fungus, and find a way for the orks to not kill each other and destroy everything everywhere...

Still, fun to see em try.
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Re: Orky boyz

Postby kriss » Wed Apr 28, 2010 7:33 pm

So am I in or not?
I think therefore I am. This leaves you in a bad spot.

Army inteligence is sadly an oximoron these days. And no General, I did not just call you a cow.

I cut myself shaving with Occam's razor.
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