BLANDCorporatio wrote:turbler wrote:it's ([Hits*Move*Defense]+[{Attack*Range*Hits}/2]*special) sepcial is 1 for normal units
so 5*1*1=5
+(4*1*5)/2=10
15*1=15.
Again, that's 20, not 2, so the cost is a mere 6.
Nice work,
Crovius!
Thanks, I was aiming for them to be by bread and butter guys, kinda like my Foddermen from last game.
Plans on unit types include:
short-range hammer throwers (range 2 maybe, lower attack but otherwise same everything else)
elite warriors (calling them Clan Champions, they'll be human-sized death machines, maybe a tiny bit larger)
stone guardians (lots of health and strong fighters, with siege special)
And bringing back the Delver, but only in name. The flying beasts the Dwawves used as scouts died out around the same time as the Gwiffons, but several dwawf clans now call some Dwawves "Delvers" who act as scouts.