For ease of planning, a unit reference
- Code: Select all
Gobwin Bump units
Ground Infantry
Name Hits Attack Defense Move Special
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Garrison Twoll 14 4 5 0.5
Gobwin 3 4 3 2
Field Twoll 15 5 5 2
Gowem 30 30 5 1
Ground Archers
Name Hits Attack Defense Move Special
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Gobwin Archer 3 4 3 2 Ranged
Flying Infantry
Name Hits Attack Defense Move Special
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Wessew Dwagon 10 15 5 5
Gweat Dwagon 30 5 5 5
Ranged Fliers
Name Hits Attack Defense Move Special
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Fire Dwagon 7 11 0 5 Ranged
Commanders
Name Hits Attack Defense Move Special
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Twevow 3 4 3 2 Lv2, Chief Warlord
MCC Units
Scouts
Name Hits Attack Defense Move Special Side
==============================================================================================================
Golmon Battle Hawk 1 1 1 5 Ranged Golmon Barbarians
Bweeze 1 1 0 5 Ranged, Scout Weather Toffs
Gyro Scope 1 1 0 5 Steam Gentlemen
Spoiler 1 1 1 2 Scout Kingdom of Meh
Viper APU 4 4 2 5 Ranged, Scout Kanite Legion
Ground Infantry
Name Hits Attack Defense Move Special Side
==============================================================================================================
Demonolith 30 45 5 1 Nether-Erf
Elephant 30 45 5 1 Kingdom of Nawnia
Minotaur 15 20 5 1 Kingdom of Nawnia
Mist 1 1 0 2 Weather Toffs
Rolling Scorpion 10 15 5 3 Steam Gentlemen
Axe Dwarf 5 4 1 2 Bugger'al
Dwarf Champion 7 9 2 2 Bugger'al
Mehian Spearman 4 4 4 2 Kingdom of Meh
Nerb Ranger 10 12 3 2 Kingdom of Meh
Dwagonknight 3 5 2 1 Dwacon
Dwaconian 30 15 5 3 Dwacon
Kanite Militant 2 2 2 2 Kanite Legion
Ground Archers
Name Hits Attack Defense Move Special Side
==============================================================================================================
Golmon Knight 5 8 5 4 Ranged Golmon Barbarians
Huwwicance 30 45 5 1 Ranged Weather Toffs
Wion Hunter 5 8 5 2 Ranged Steam Gentlemen
Twain 30 1 1 4 Ranged Steam Gentlemen
Hammer Dwarf 4 3 1 2 Ranged Bugger'al
Dwarven Siege Tank 25 30 5 1 Ranged (Siege) Bugger'al
Mehian Crossbower 3 5 3 2 Ranged Kingdom of Meh
Kanite Rocketman 6 4 4 2 Ranged Kanite Legion
Flying Infantry
Name Hits Attack Defense Move Special Side
==============================================================================================================
Ranged Fliers
Name Hits Attack Defense Move Special Side
==============================================================================================================
Shower 3 3 0 5 Ranged Weather Toffs
Steam Fly 30 1 1 5 Ranged Steam Gentlemen
Copperhead ACU 10 15 5 5 Ranged Kanite Legion
Commanders
Name Hits Attack Defense Move Special Side
==============================================================================================================
Prince Lokarat 4 5 1 4 Ranged, Lv5(3) Golmon Barbarians
Peter 6 9 5 1 Lv3 Kingdom of Nawnia
Edmund 6 9 5 1 Lv3 Kingdom of Nawnia
Duke Kettwey 6 4 0 5 Ranged, Lv3(2) Weather Toffs
General Dagnabbit 6 5 3 2 Lv2(2) Bugger'al
Bob the Guy 5 8 5 2 Lv4 Kingdom of Meh
Lord Dwakvir 3 5 2 1 Lv3 Dwacon
Confessor Marcion
Delacroix 6 9 5 2 Lv2(1) Kanite Legion
Graf Zeppellin 5 8 5 2 Ranged, Lv3(3), Steam Gentlemen
Chief Warlord
Now, I don't believe in stamping my foot to get my way, so it looks like we'll be targetting the Chief Warlord. Ok, but please, to ease my conscience, can somebody explain why this is better than the Team Spotter/Team Bruiser and Punching Bags A and B plan sketched on the previous page?
Remember, that plan gives us a chance to wipe out the Commander stack entirely, and the casualties will be quite small (as in, even NONE, depending on how we arrange round 2).
Also, hopefully Dagnabbit will not be the only one to get XPs. With some careful management of strikes, this is gonna be bountiful.
PS: for instance, Dagnabbit and Champions could either attack the remnants of the Commandew stack or the Gobwin stack (after Teams Spotter, Bruiser and Punching Bags have done their attacks), and will receive 1XP.
The whole point of this is lost if you keep it a secret.