Sihoiba wrote:Bland Corperation what of my popping plans do you want me to use
, who's that person
But yes, an answer for that.
Mists are really efficient at their intended purpose and will be immensely annoying to Gobwin Bump (so much so that they'll cause LtDave
to make judicious use of Gobwin stacks), but I overlooked just how cheap they are.
Because of cost, plan 3 is drop-able. We won't need 43 Mists from the get-go, and we can easily replenish them as needed every turn.
Next, I like Huwwicanes a lot but the counter to them (probably) will be Twolls/Spidews with some heavy damage soaker (all units slow Infantry). 7 Huwwicanes are fairly unstoppable, but also expensive and (this is key) difficult to replenish. We can pop, maybe, 2 Huwwicanes every turn, but that would mean that once the big stack suffers some attrition (and it will), we will only trickle 2 Huwwicanes per turn at the front, because there's no way to speed them up by transports.
So in short, I'm not feeling confident about putting all our eggs in the Huwwicane basket.
The first plan, the hit and run stack, fits with our stated goals so far well enough, so you can go out and fast-clear some ground. So yeah, I guess your original troop composition seems the better idea.
My thought was that you'd start with a Huwwicane or two and begin marching (with air cover provided) toward the mountain choke. The plan would not be to saturate the battlefield in Huwwicanes btw, but a mix of Archer-types (like Huwwies) and Infantry-types, some of which transportable, with transports (maybe, sometimes) doubling as meat-shields over the enemy turn.
The whole point of this is lost if you keep it a secret.