The Battle for Gobwin Bump: Book Two

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Re: The Battle for Gobwin Bump: Book Two

Postby LTDave » Tue May 04, 2010 2:22 am

Name: Garrison Twoll
Move: 0.5
Attack: 4
Defence: 5
Hits: 14
Special: 0

Cost: 6

Name: Field Twoll
Move: 2
Attack: 5
Defence: 5
Hits: 15
Special: 0

Cost: 25

Name: Fire Dwagon
Move: 5
Attack: 11
Defence: 0
Hits: 7
Special: 11 Ranged

Cost: 56

Name: Gweat Dwagon
Move: 5
Attack: 5
Defence: 5
Hits: 30
Special: 0

Cost: 100

Name: Wessew Dwagon
Move: 5
Attack: 15
Defence: 5
Hits: 10
Special: 0

Cost: 75

Name: Gowem
Move: 1
Attack: 30
Defence: 5
Hits: 30
Special: 0

Cost: 33

Name: Gobwin
Move: 2
Attack: 4
Defence: 3
Hits: 3
Special: 0

Cost: 10

Name: Gobwin Archer
Move: 2
Attack: 4
Defence: 3
Hits: 3
Special: 4 Ranged

Cost: 14

Name: Commandew
Move: 2
Attack: 4
Defence: 3
Hits: 3
Special: 20 Commander

Cost: 30


Here are the units of Gobwin Bump.
Last edited by LTDave on Tue May 04, 2010 6:03 am, edited 1 time in total.
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Re: The Battle for Gobwin Bump: Book Two

Postby LTDave » Tue May 04, 2010 2:26 am

I count 10 active players, so Gobwin Bump will start with 1000 deployed points of units - let's see - 100 Gobwins? Maybe.


Ferrr-Durrrp!
The Gobwin Bump turn has ended.


Ferrr-Durrrp!


The Alliance Scout Phase has begun.
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Re: The Battle for Gobwin Bump: Book Two

Postby Twoy » Tue May 04, 2010 10:59 am

LTDave,
Can I get a GM roll for my 2 Warlords?
Last edited by Twoy on Tue May 04, 2010 12:06 pm, edited 2 times in total.
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Re: The Battle for Gobwin Bump: Book Two

Postby Crovius » Tue May 04, 2010 11:36 am

(I'm surprised no-one commented on my units' qoutes. Oh well, i'll be making plenty more references to dwawves from other games.)

The ground thunders as the mighty Dwawven Siege Tank roars to life, seven Dwawven Axemen positioning around the siege engine. Dagnabit stands with Buldr and Bragi, two Dwawven champions and looks around the starting camp. He hefted his large axe and nodded, ready to cause some real damage to them. He no longer has delvers and plans to focus on military units rather than pop any scouts this time. He fondly remembers when he was able to take down the dwagon with the rest of the coalition. They killed 5 dwagons and 3 commanders that turn. It had been a glorious battle. Hopefully he'd have some more excitement this time as well.
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Re: The Battle for Gobwin Bump: Book Two

Postby kriss » Tue May 04, 2010 1:09 pm

Twoy wrote:LTDave,
Can I get a GM roll for my 2 Warlords?


I too need a role for my commander.
I think therefore I am. This leaves you in a bad spot.

Army inteligence is sadly an oximoron these days. And no General, I did not just call you a cow.

I cut myself shaving with Occam's razor.
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Re: The Battle for Gobwin Bump: Book Two

Postby BLANDCorporatio » Tue May 04, 2010 2:01 pm

Crovius wrote:I'm surprised no-one commented on my units' qoutes


An I'm surprised nobody commented on my scorpion, but you can't have everything :)

I did notice the quotes btw, and it's good to know we have the Dwarven Mortar Squads from Warcraft3 at our side! (Although now, after 2h. of playing that game ever, the Crypt-Fiend is my favourite).

kriss wrote:
Twoy wrote:LTDave,
Can I get a GM roll for my 2 Warlords?


I too need a role for my commander.


That's easy, I'll give you a role- Twain conductor :P

====

LtDave, I am disappoint. No Spidews?! :x

But in any case, that is a nice well-rounded troop collection. Golems will be tough nuts to crack, and the Great Dwagon will sure be a pain to work against. This has all the signs of becoming something Epic!!!!111oneonetwothreefive.
====

Okey-dokey, the Steam Gentlemen do not have any scouts, so Zep will not be issuing any scout orders just yet. Anyone with scouts, do as you will.
The whole point of this is lost if you keep it a secret.
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Re: The Battle for Gobwin Bump: Book Two

Postby Sihoiba » Tue May 04, 2010 2:07 pm

I take it we don't get any popping points on the first turn?

----

Duke Kettwey flies above the whirling mass of his Huwwicane holding a strong defensive posture protecting the camp.
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Re: The Battle for Gobwin Bump: Book Two

Postby Azgrut » Tue May 04, 2010 2:29 pm

Because someone said that my unit points were incorrect, I updated them.

Prince Lokarat of the Barbarian Golmon army. Unchanged
Hits: 4
Attack: 5
Defence: 1
Move: 4
Ranged
Commander
Cost: 45
Level: 5***

Golmon Knight Reduced attack by 1 point. Reduced Hits by 1 point.
Hits: 5
Attack: 8
Defence: 5
Move: 4
Ranged
Cost: 44

Golmon battle hawks. Reduced attack by 2 points, Reduced hits by 1 point
Hits: 1
Attack: 1
Defence: 1
Move: 5
Ranged
Scout
Cost: 19

Army composition:
Prince Lokarat, 45
3 Golmon knights, 2x44=133
1 Golmon Battle Hawks, 19

Total= 197 points used.

Lokarat moves in and stands on the bridge. "Lets show these gesmiggeldy titans nose dumpings what we are capable of. A few more hexes and we can take their town." He looked to his small stack of knights. It was a pity that the Kahn had none to spare after he lost half his first stack. But all his knights had leveled and all were ready to fight again.

Seeing the monsters Dagnabbit brought with him to challenge the city, Lokarat decides to talk a bit with the stout commander. "So you brought engines of war to take down that titans crapload city of Stanley right? They look like they can deliver a punch. Just like the dwagon battle ey?"

Question. Do you get exp if you do a hit and run with archer commanders? I would say no since the comic said so.
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Re: The Battle for Gobwin Bump: Book Two

Postby The Black Hand » Tue May 04, 2010 5:11 pm

Confessor Delacroix had flown back to the Alliance base camp after the Dwagon battle, and called upon the Militants stationed there to follow him to the rendezvous point at B-10.

Now, having returned with his troops and the Copperhead ACU, he landed to meet with Dagnabit, the Graf. and Prince Lokarat.

"I regret to inform you that my Vipers have been called away by the Inner Circle of the Kanite Legion, that they may be used to assist in locating a hidden facility that is rumored to belong to Stanley the Tool. However, I have brought up my Militants to reinforce our position here, and I plan to call upon the Legion's Air Corps and Rocketmen as well."

---

By the way, if any of you play Remnants of Skystone, I, uh, borrowed the name Graf Zeppelin for my character there >.> <.<
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Re: The Battle for Gobwin Bump: Book Two

Postby Twoy » Wed May 05, 2010 12:49 am

I was just scanning through the post. Did anyone start with scouts?
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Re: The Battle for Gobwin Bump: Book Two

Postby BLANDCorporatio » Wed May 05, 2010 3:32 am

The Black Hand wrote:By the way, if any of you play Remnants of Skystone, I, uh, borrowed the name Graf Zeppelin for my character there >.> <.<


:lol: And since I borrowed the name from the real person too, no problem! Thanks for the tip, I might check Remnants sometime.
The whole point of this is lost if you keep it a secret.
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Re: The Battle for Gobwin Bump: Book Two

Postby LTDave » Wed May 05, 2010 3:33 am

Alliance Units and Locations
Alliance Units and Locations
Spoiler: show
Kanite Legion Points Unspent: 10
Stack: A 1 [b10]
Confessor Delacroix Level 2*
1x Copperhead ACU
10x Kanite Militants




Dwacon Points Unspent: 0
Stack: A 2 [b10]
Lord Dwakvir Level 3
5 Dwaconknights
2 Dwaconians






Meh Points Unspent: 6
Stack: B 1 [i10]
Bob the Guy Level 4
2 Spoilers
4 Mehian Spearmen
2 Mehian Crossbowers
2 Nerb Rangers






Bugger'al Points Unspent: 0
Stack: A 3 [b10]
General Dagnabit Level 2*
2 Champions
Stack: A 4 [b10]
1 Siege Tank
7 Axe Dwarves



The Steam Gentlemen Points Unspent: 8
Stack: A 5 [b10]
Graf Zeppellin Level 3** Chief Warlord, Tewescope
1 Steam Fly
1 Twain




Weather Toffs Points Unspent: 66
Stack: A 6 [b10]
Duke Kettwey Level 5
1 Huwwicane







Golmon Barbarians Points Unspent: 3
Stack: A 7 [b10]
Prince Lokarat Level 5***
3 Golman Knights
1 Battle Hawk







Kingdom of Narnia Points Unspent: 0
Stack: A 8 [b10]
High King Peter Level 3
King Edmund Level 3
1 Elephant
5 Minotaurs


Any mistakes, please PM me.
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Re: The Battle for Gobwin Bump: Book Two

Postby kriss » Wed May 05, 2010 7:43 am

Bob yawned. "Well seems like we deployed well away from the main camp where most of the fighting will be. Looks like we're going to be late to the party." He loked over to his units, anoyed with this alliances auto-stack system. "Ok, everything but the spearmen destack from me. Ragers and bowmen form your own stacks, spoilers stay independant. Oh and on of you check the two open spaces this side of the river, the other one check across the river and help the other with a double check to the north western hex.
I think therefore I am. This leaves you in a bad spot.

Army inteligence is sadly an oximoron these days. And no General, I did not just call you a cow.

I cut myself shaving with Occam's razor.
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Re: The Battle for Gobwin Bump: Book Two

Postby Twoy » Wed May 05, 2010 3:26 pm

Prince Lokarat, you seem to be the only one who decided to bring a scout, except for Bob, and I'm not sure why he even bothered. Could you scout at least the first two hexes of the road so that Edmund and I can advance our full move up the road without having to worry about an ambush?

Graf Zepellin, I see you have a tewescope. Does that allow you to scout?

LTDave wrote:I count 10 active players, so Gobwin Bump will start with 1000 deployed points of units - let's see - 100 Gobwins? Maybe.

I only count nine alliance members. Who am I missing? Did you count Gobwin Bump as the 10th active player?
1.Twoy-Narnia
2. Black Hand-Kanite
3. Ehbobo-Dwacon
4. Crovius-Bugger'al
5. BLANDCorporatio-Steamers
6. Sihoiba-Weather Toffs
7. Azgrut-Golmon
8. Turbler-Nether-Erf
9. Kriss-Meh
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Re: The Battle for Gobwin Bump: Book Two

Postby Azgrut » Wed May 05, 2010 5:39 pm

I am at this moment kind of busy with school stuff. The chief warlord is by now allowed to use my scout to scout anything he deems purposeful.

Just keep him alive will ya?
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Re: The Battle for Gobwin Bump: Book Two

Postby LTDave » Wed May 05, 2010 9:57 pm

Yes, sorry. Miscount. But what's 100 points between friends?
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Re: The Battle for Gobwin Bump: Book Two

Postby kriss » Wed May 05, 2010 10:02 pm

LTDave wrote:Yes, sorry. Miscount. But what's 100 points between friends?


But, aren't we oposite sides on a massive war of devescating scale?
I think therefore I am. This leaves you in a bad spot.

Army inteligence is sadly an oximoron these days. And no General, I did not just call you a cow.

I cut myself shaving with Occam's razor.
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Re: The Battle for Gobwin Bump: Book Two

Postby BLANDCorporatio » Thu May 06, 2010 6:24 am

Scout orders then for the Battle Hawk:

Scout the first two road hexes from the bridge at B10 towards Gobwin Knob, Inspect the third, return to the bridge.

Tewescope is employed to scout Gobwin Bump.

(Now, waiting for Meh. Whatever.)
The whole point of this is lost if you keep it a secret.
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Re: The Battle for Gobwin Bump: Book Two

Postby Sihoiba » Thu May 06, 2010 6:31 am

Remember scouts don't move in the scout phase any more they simply look at hexes, there's no reason to give return to bridge orders!
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Re: The Battle for Gobwin Bump: Book Two

Postby kriss » Thu May 06, 2010 10:21 am

BLANDCorporatio wrote:(Now, waiting for Meh. Whatever.)


((Um, already did mine but, whatever. Got any more pudding cups? No, huh. How about beef jerky? No jerkey either? Aw man. ...wait, check to see if we have any more pudding cups.))
I think therefore I am. This leaves you in a bad spot.

Army inteligence is sadly an oximoron these days. And no General, I did not just call you a cow.

I cut myself shaving with Occam's razor.
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