The Battle for Gobwin Bump: Book Two

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Re: The Battle for Gobwin Bump: Book Two

Postby Twoy » Tue Jul 13, 2010 4:58 pm

I'm ok with the twains.
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Re: The Battle for Gobwin Bump: Book Two

Postby WaterMonkey314 » Tue Jul 13, 2010 5:49 pm

While I agree that we must quickly establish an efficient supply line, I don't at all like the idea of leaving our combat units camped just outside of the Bump.

I think we should at least consider drawing back our forces to a more central position, reinforcing them, and then moving forward periodically. That said, we can only do this if Gobwin Bump forces receive reinforcements at a rate equal to or less than we do. Is there any way we can scout first and then decide on popping units (esp. since we're not really considering popping scouts)?

(PS: BLAND, it's fusilier, not fussilier, even if they are kind of fussy in-character. :P )
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Re: The Battle for Gobwin Bump: Book Two

Postby Nihila » Tue Jul 13, 2010 5:54 pm

I concur with WaterMonkey, because, if we pull back to the C5, the Twains and Steam Fly can reach us in one turn from B10. If we kept two transports at each end of the supply line, we could ship units back and forth very quickly.

Though, who knows, the Golmon situation could resolve this combat now.

(Edited multiple times to fix many mistakes.)
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Re: The Battle for Gobwin Bump: Book Two

Postby The Black Hand » Wed Jul 14, 2010 11:43 am

I think Watermonkey's got it.

(Also, don't forget the Kanite Legion. We may not have the absolute best infantry, but we can get a whole shedload of them with very little money - 140 points a turn would get us 23 Militants or 7 Rocketmen each turn, and over four turns we could get 92 Militants or 28 Rocketmen.)
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Re: The Battle for Gobwin Bump: Book Two

Postby Azgrut » Wed Jul 14, 2010 8:05 pm

In last Gobwin Bumps turn the Golmon Barbarians broke alliance and could move in the turn of Gobwin bumb (something that can mean only one thing...). They moved from their old hex.

And Lokarat does not respond on Thinkagrams. :P
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Re: The Battle for Gobwin Bump: Book Two

Postby WaterMonkey314 » Wed Jul 14, 2010 9:11 pm

"They did WHAT? I knew we should have croaked those barbarians right then and there!" roared Alistair when he heard the news.

A graphic of possible locations for the Golmons:
Spoiler: show
Image


This gives us 2 objectives now:

1) Elimination of the Golmon threat (if needed/applicable)
2) Establishing our supply line for the main assault on the Bump

I think the Golmons may be rather dangerous as a high-move ranged force that might attempt guerrilla attacks on our supply line, but that's dependent on where they are - and we can try to hit them if they're in striking range.

Again, can we scout before popping?

PS: We may want to pop a single cheap scout at the other base camp just in case Lokarat headed that way.
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Re: The Battle for Gobwin Bump: Book Two

Postby Nihila » Wed Jul 14, 2010 9:23 pm

Gejagny softly invokes several colorful aspects of the Titans, broken by the odd sound effect "boop."

Once this subsides, he Thinkagrams Alistar.

"Calm yourself, Earl. Our entire force can congregate on C6, and even Lokarat would not attack that gathering. And, who gives a boop about the i10 base camp? No units are popped there anymore."

The Daimyo then speaks to Graf.

"Chief, I would recommend the 10 points which remain be donated to the Weather Toffs, to pop 5 new Mists, and if the Toffs agree to use them to pop more Mists, I will donate 12 of Risun's points to bring the total of new Mists to 11. We can use these to reduce the effectiveness of the new enemy ranged cavalry."

Quietly, but still loud enough for all to hear, Gejagny says,

"But why has the Barbarian Prince betrayed us? We have never been more assured of victory... Even with this action, we are still strong..."
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Re: The Battle for Gobwin Bump: Book Two

Postby Sihoiba » Thu Jul 15, 2010 2:37 am

"Perhaps they offered him something he couldn't refuse or they've threatened his capital eh wot? Blighters and blaggards all round eh whot.

As for the mists I'll happily help pop an expanding weather front to hinder any turn coat actions.
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Re: The Battle for Gobwin Bump: Book Two

Postby BLANDCorporatio » Thu Jul 15, 2010 2:02 pm

"Blast! So our worst fears are confirmed. We must put an end to the new threat post-haste, as well as keep the pressure on Gobwin Bump. Though we may retreat to C6 or C5 this turn, we are close. We shall take that city!"

====

Okay then, as suggested, I'll allocate 130 points to me and pop two brand new Twains. Also, 10 points for the Toffs to do as they see fit.

Next comes scouting. I'll let you come up with any plans for areas to scout, if no plans in about a day or two then I'll suggest something.

One item of interest- the one at E-something, we can presume lost. The one at A-something- maybe not yet, and maybe it makes sense to send the Duke to claim it. The flying stack is as good as it ever was, and surely all the pounding we've given the Wessew Dwagons, as well as our proximity to GB, might encourage GB to switch from fliers to defense units. That wall of Gowems we saw last turn will be a tough one to go through.

Mists are nice. Already we have a Mist perimeter, and if we can reinforce that a bit, great. I don't think our base camp is threatened by Golmon Knights yet, what with all the Minotaurs there, but yeah. Need care.
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Re: The Battle for Gobwin Bump: Book Two

Postby Nihila » Fri Jul 16, 2010 8:55 pm

One possible scouting plan, for the Bump area:
Light Aimursa 1:
N-SW-N-N
Light Aimursa 2:
NE-N-NE-NW
Tewescope:
Gobwin Bump

We should also reinforce the Mist perimeter extensively. If we have enough Mists, we can drown the Golmons and Gobwins with simple battlespace saturation, preventing any raiding or surprise attacks. Also, LT Dave would be forced to pop Gobwins to counter Mists, and we can pop 5 Mists for every Gobwin, so we can just use a "Liberty Ship strategy," so to speak.
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Re: The Battle for Gobwin Bump: Book Two

Postby Sihoiba » Sat Jul 17, 2010 1:10 pm

Could we get an updated unit location + map from someone with more time than me?

It's hard to plan things when we haven't a clear idea where things are.
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Re: The Battle for Gobwin Bump: Book Two

Postby WaterMonkey314 » Sat Jul 17, 2010 4:13 pm

Unit Locations:

At B5:
Spoiler: show
4 x Demonowith 30
5x Minotaurs 15
2x Huwwicane 30
Ewephant 29
Dwaconian 14
Siege Tank 21
2x Light Aimursas 3
3 x Heavy Aimursa 5
7x Axe Dwarf 5
2x Dwarf Champion 7
10x Kanite Militant 2
2x Mehian Crossbowman 3
4x Mehian Spearman 4
King Edward 6
Confessor Delacroix 6
Daimyo Gegagny 6
Bob the Guy 5
Graf Zeppellin 5
Flonne 6
General Dagnabit 6


B10: {3x Garrison Minotaurs, High King Peter}.
C9: {Twain}.
C8: {Steam Fly {2x Fussiliers, Skirmisher}, Copperhead, Copperhead {Alistair Dixon}, Viper APU, Gyroscope, Kettwey}. {Blunderbuss the Siege Tank}. {5x Dwakon Knights, Lord Dwakvir}.
C7: {Field Gun} {Heavy Aimursa}.
C6: {Ewephant}

That graphic I posted earlier of where the Golmons could be is also accurate regarding our overall troop disposition.
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Re: The Battle for Gobwin Bump: Book Two

Postby Twoy » Sun Jul 18, 2010 4:18 am

You are missing these 7 units from your list.

B5:
Nerb Ragers x 2
Spoilers x 2

C8:
Sparrowhawk x 1
Bweeze x 2
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Re: The Battle for Gobwin Bump: Book Two

Postby BLANDCorporatio » Mon Jul 19, 2010 7:02 am

One thing we (think we) know, is that several hexes, the ones surrounded by our Mist perimeter, should be free of enemies.

Because the Mist-and-Field Gun wall was not attacked last turn, and the Mist and Field Gun wall covered ALL hexes surrounding an area.

This leaves the possibility that the Golmons, when still somehow not hostile, went through the Mists unassailed. Do we have an indication of the direction in which they went?

Anyway, this means that it's likely that a huge area around our pop base is free of enemies. Scout the road, scout the hexes we plan to move Kettwey in (safety first, after all), but them scout around GB. I'll post a scout plan later on, based on Nihila's.

PS:

As far as I know, we need to pop first, scout later.

So if anyone wants to pop anything with whatever points you have (especially the Toffs), now's the time.
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Re: The Battle for Gobwin Bump: Book Two

Postby Sihoiba » Mon Jul 19, 2010 12:47 pm

Pop 11 Mists.
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Re: The Battle for Gobwin Bump: Book Two

Postby BLANDCorporatio » Mon Jul 19, 2010 3:09 pm

Okay, for ease of reference here are the units that interest me most and their locations:

Mists:
A8, A9, B8, B9, D8, D9 (2 of them), D10, B10 (11 of them). I don't see how we have a mist at C9, btw.

Scouts (number in paranthesis is Move/Scoutability):
B5: 2 Spoilers(2), 2 Light Aimursas(4), Graf Zeppellin(Tewescope:1).
C8: 2 Bweeze(5), SpawwowHawk(5), Viper APU(5), Gyroscope(5).

(EDIT: just to make sure that this gets noticed: pop 2 Twains at B10.)

Scout orders:

We have units everywhere, except A10 and C10. Maybe the Golmons abused the rules somehow and are located there, or maybe there's a Foola-stack or something, but we'll remove that possibility by sending two Mists, one for each of those hexes, later on. Similar "exploration" will be performed on E10.

Bweeze at C8: scout B8, A7, B7, A6, B6.
Bweeze at C8: scout D8, E7, D7, E6, F7.
Spawwowhawk at C8: scout D8, E8, F8, G7, H7.
Viper APU at C8: scout D9, E9, F9, G8, H8.
Gyroscope at C8: scout D9, E9, F10, G10, G9.

Spoiler at B5: scout A5, A4.
Spoiler at B5: scout B4, A3.
Light Aimursa at B5: scout C5, D5, D6, E5.
Light Aimursa at B5: scout C4, C3, C2, D3.
Tewescope: scout Gobwin Bump.

End Scout Phase
Last edited by BLANDCorporatio on Mon Jul 19, 2010 4:29 pm, edited 1 time in total.
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Re: The Battle for Gobwin Bump: Book Two

Postby Twoy » Mon Jul 19, 2010 4:04 pm

Did you pop the two twains?
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Re: The Battle for Gobwin Bump: Book Two

Postby BLANDCorporatio » Mon Jul 19, 2010 4:27 pm

Eh wot?

Oh yeah.

Wait a min.

EDIT: yes I did, here, but yeah I didn't bold it.

So I'll leave it unbolded in that post, and insert it among the scout orders.
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Re: The Battle for Gobwin Bump: Book Two

Postby Nihila » Mon Jul 19, 2010 4:39 pm

Okay, so once we get those results back, it'll be time to start thinking about movement.

I would recommend an "exploration" as we seem to be calling them, on D4, done by mounting a Mist on a Twain, moving the Twain to C5, dismounting the Mist, then moving the Mist to D4. Then, our units with 2 or more move in B5 could move into D4 to prepare a "reception" for the Golmons.
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Re: The Battle for Gobwin Bump: Book Two

Postby WaterMonkey314 » Mon Jul 19, 2010 7:04 pm

Why D4 in particular? I seem to be missing something here.
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