LTDave wrote:Make sense?
Because first step in turn 1 is calculating income, it means you then start step 2 with 182 schmuckers.
The weirdness, deliberate or not, is deeper. "Turn 0" supposedly is spent with no schmuckers, "but upkeep must be paid". HOW? A sorta logical conclusion is that you don't pay upkeep on fresh units, but you do pay for them next turn, which is how you can interpret the example in the rules. Turn 0, no money no upkeep. Turn 1 starts, you get your income from the cities and pay for the units you already have (standard procedure for TBSs, really). And you shouldn't be paying upkeep again.
And I distinctly recall seeing that A1 was adjacent to A10 in one of the rules documents (though not the one currently online).
aaww, no new cities in turn 1? Ohwell, it's for the best, if we keep a E-W cylindrical map. Pawis was only safe on a N-S cylinder anyway.
I'll wait for errata resolution before reposting orders. 'Cause really I need to know how mucho Schmuckero you get FOR turn 1.
1) toroidal map. That will make everyone look twice at map borders.
2) Either calculate upkeep at start of turn and DO NOT pay upkeep for freshly popped units that turn OR calculate upkeep just before combat.
3) Calculate upkeep at END of turn. That'll encourage some offensiveness and Erfworld monstrosity
The whole point of this is lost if you keep it a secret.