Nihila wrote:BLAND, why is Attack limited to Hits^(2/3)? That's like, 10 for a 30 hit unit. (Well, really, 9.6 something, but I'm guessing that we're rounding up). Is that the intention of this?
Amazingly, YES.
Although now that I look at it, the limitation is a bit harsh. Maybe add a multiplicative constant in there somewhere or something to sweeten it.
Nonetheless, some of the fiercest animals are the wolverine, the pitbul, the piranha ... common thing being, they are not that big. But with great power to weight ratios. Power to weight tends to get worse the further up you go in terms of size.
PS:
And remember, for some extra (Special) cost, I'm willing to let units go above that cap.
The reason for the HP^(2/3) assumes units use their muscles and support structures (and appendages) for damage. Mostly true about simple infantry and archers. However, if the unit was say a bomb, then its mass is what decides its damage power.
PPS: Or hey why not, imagine archers firing nukes. That should surely go way above HP (and be a way expensive special).
The whole point of this is lost if you keep it a secret.