I'll just assume that I can get Water Affinity for all units for now, and post my side. Siralus, could you PM me my turns? If not, I'll PM you my email address, but either way, could I PM you my orders for each turn?
Risun: Theocracy Faction; Elementalism
Leader's form of address: Emperor
Prefer to start next to Water Hexes, on an Island.
Tortoiseshells: Move 4, Hits 7, Attack 4, Defense 5, Weapon Type: Polearm, Water Affinity, Formations, Armored (Cost=100, Upkeep=30)
Wonin: Move 6, Hits 6, Attack 5, Defense 5, Weapon Types: Sword, Mace, Water Affinity (Cost=98, Upkeep=30)
Sea Horse: Move 8, Hits 7, Attack 3, Defense 3, Mount, Water Affinity, Armored (Cost=97, Upkeep=30)
Basic "Naval" units:
Ice Wywm: Move 6, Hits 6, Attack 5, Defense 5, Water Affinity, Toxic (Cost 100, Upkeep=30)
Venta Elementalis: Move 3, Hits 6, Attack 7, Defense 3, Vessel, Long Ranged, Siege (Cost=99, Upkeep=30)
Aimursa: Move 3, Hits 7, Attack 6(+1), Defense 3, Weapon Type: Polearm, Water Affinity, Rider, Fearless, Magical Damage (Cost=117, Upkeep=45)
Scout Aimursa: Move 12, Hits 4, Attack 2, Defense 2, Weapon Type: Mace, Water Affinity, Scout (Cost=120, Upkeep=45)
Sea Assassin: Move 8, Hits 4, Attack 8, Defense 1, Water Affinity, Long Ranged, Toxic, Siege (Cost=149, Upkeep=60)
Glacier Dwagon: Move 8, Hits 8, Attack 6, Defense 5, Mount, Water Affinity, Long Ranged, Siege, Fearsome (Cost=179, Upkeep=75)
Designed to destroy coastal cities, demoralize their inhabitants, and generally control the seas.
Oh, and literally for color, I'll design livery and insignia right now.
Livery colors: White, Blue, and Green, all fading into each other.
Insignia: A rearing blue horse on a background split into one half white--on top--and one half green--on bottom.
"The Infantrymen of Erfworld have nothing to lose but their chains. They have Erfworld to win. Infantry of all sides: Unite!"--Kawl Mawx, Master-class Moneymancer