rkyeun wrote:Roses are red.
Violets are blue.
So, you'd need to check every three days or so, but I don't think everyone's gotten through Turn 1 yet, so I'll post how long it was between turns when I take my Turn 2.2. If a player takes a more than 3 days to take their turn, the GM will auto-run the turn.
Level 3 characters, actually. So, Warlords, Casters, and Governors.Crovius wrote:Establishing a new city, Which unit does that again or are we sticking with Lv 3 Warlords create cities?
Siralus wrote:An all-mountain city maxes at level 2, but it generates 700 gold by then, which is still more than some level 5 cities. So whilst not being a military powerhouse, such cities can easily be your economic ones.
Governors, while governing cities, gain XP equal to (City Level*2).Crovius wrote:Which are the cheapest to make cities with (upkeep wise) and how do we get Governers to level 3? Since casters gain exp by casting spells and Warlords get it from fighting.
If this is the Cordonn player, tell him that if he ever needs a navy, Risun might be glad to help--for a fee, of course.Siralus wrote:I'm out on saturdays and mondays, so, the rest of the week will, theoretically, run more smoothly. Got my friend here now, so next turns will start shortly.
Nihila wrote:Does this mean that we can tame wild mounts? If we can, this game will be even awesomer.
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