Siralus wrote:That applies to the enemy, too.
That's true, but the only thing I'm concerned about is if throwing out the 8 unit attack cap can be abused, and I don't think it can. Having two stacks of 8 infantry is not abuse of the system, in my opinion. It is the way Erfworld is supposed to run.
I have a modification of my recommended first three attacks. It requires approval from the Thundermen since they will fight the battle against the solo dwagon, and I have to ride the Thunder Lizard to get within attack range, and from the Genericans, since we are using all their forces to attack.
a. Thunder Infantry x 7, CDR Thunder.
1 infantry cwoaks. 1 Dwagon Cwoaks.
King Edmund rides a Thunder Lizard from B2 to C2 allowing him to get into attack range of C4.
a. Guardsman x 5, Ogre x 1, Guardsman x 1, King Edmund: Attack-165.6, Def-5.
Worst case scenario: 5 Guardsman cwoak, 1-2 Dwagons cwoak.
b. Ogre x 1, Guardsman x 2, CPT-GEN Genericus: Attack-79.8, Def-5.
No allied units cwoak, 1-2 Dwagons Cwoak.
After that it will be no problem to finish off the stack. We would have to do an order of merit for who most needs the xps. I think the order of merit list at this point should be CDR Vis, CDR Lightning then CDR Agrach.
The advantage of this plan over the previous one is that a) we will lose one less Guardsman, b) we are guaranteed to take out a dwagon on the second attack, c) CPT-GEN Genericus will get an xp, whereas he would not have in the earlier plan, d) it is slightly more likely that CDR Lightning and CDR Agrach will get the opportunity to earn an xp on this turn.
Can I get the nod of approval from the Thundermen and the Genericans?