LTDave wrote:Also, am I right in thinking that the Generic Outriders are the only remaining scouts?
If so, I'm thinking of the following plan for their scouting:
Outrider 1: C5, D5, D6, E5 - to see if those Dwagons are nearby, and clear a path to E5 or D7 for the advance.
Outrider 2: D4, D3, C2, B1 - so that our supply route is clear and what we pop this turn can move with out being ambushed.
I think we need more scouts.
I just popped two scouts as did Avewnus, so we can scout our supply route and probably almost all the other hexes within 5 hexes of the base camp. C2 does not need to be scouted because we still have units located there. I assume you mean B2 not B1 for Outrider 2. Anyway, I or Avewnus can scout B2.
I think you should focus on trying to find the 2 Dwagons, while Avewnus and I scout the supply route. The 2 Dwagons were last seen entering C5 which means they could have gone from there to B5, B6, C6, D6, or D5.
Edit: So, my scouts can cover our western flank, Avewnus can cover the supply route and the Genericans can try to locate the 2 Dwagons and ensure the planned route for the Tile (Hex) of Doom is scouted. The Tile of Doom for the end of this round should probably be either C6, D6 or E5, assuming that we don't end up with all our units sitting at wherever those two dwagons stopped.
Sparrowhawk 1: A2-6.
Sparrowhawk 2: B2-6.