If all goes well, we will start this Saturday. The alliance will have one week to post scouting orders, though if you can do it faster, much appreciated, then one week to do the Move/Combat phase. I want to keep this game's pace fairly fast. The map is just the Gobwin Bump map with all terrain erased and the base camps at A1(Alliance) and J10(Gobwin Knob). http://sites.google.com/site/erfworldempires/home/gobwin-bump-two
It's 13 hexes between the two base camps, so 13 turns for 1 move thingies, 7 turns for 2 move thingies, 5 turns for 3 move thingies, 4 turns for 4 move thingies, and 3 turns for 5 move thingies. Assuming I don't try to raid you. Which I will. What you need to do is eliminate my forces from the base camp--that is, make it so that at the end of your turn, I have no units there. Then, I'll consider giving your commanders some magic items, but no promises. There are no magic items on this map, and all of your commanders are new, so they don't have any magic items to keep.
And the Arkentools won't come into play, unless WaterMonkey and I get angry at you. Very angry at you. Probably only if you kill our families in real life, or something. Decrypted and Dwagons will, however. LTDave, unless you say otherwise, I'll assume you're working with my revised unit listing, making the updated stack listing (with the Chief Warlord bonus included):
Stack A: 2 Thunder Lizards, 4 Thunder Cats, 1 Thunder Infantry, Commander Thunder(Lv. 1). Attack: 205.2, Average Defense: 5.
Stack B: 9 Thunder Infantry, Commander Lightning(Lv. 3). Attack: 107.52, Average Defense: 5.
Stack C: 8 Thunder Bats. Attack: 79.2, Average Defense: 3.
Stack D: 8 Hellflame Dwake, Commander Vis(Lv. 3). Attack: 171.36, Average Defense: 4.
Stack E: 8 Bezekiwa, Commander Agrach(Lv. 5). Attack: 174.08, Average Defense: 5.
Stack F: 5 Imps. Attack: 8.25, Average Defense: 1.
Stack G(Ranged): 4 Griffon Riders, Queen Lucy(Lv. 2). Attack: 132.6, Average Defense: 5.
Stack H(Ranged): 7 Faun Archers, Queen Susan(Lv. 5). Attack: 187.2, Average Defense: 3.25.
Stack I: Ogre, 6 Guardsmen, Capt.-Gen. Genericus(Lv. 2). Attack: 217.62, Average Defense: 5.
Stack J: Ogre, 5 Guardsmen, Archer, 2 Outriders. Attack: 168.3, Average Defense: 5.
Oh, what's that? You want to know my units? Well, if you insist:
Note: My Decrypted Infantry and Decrypted Archers will sometimes appear as Warlords, with +20 cost and the titles "Decrypted Warlord" and "Decrypted Archery Warlord," respectively.
Decrypted Infantry: Move=2, Hits=4, Attack=4, Defense=4, Cost=10.
Decrypted Archer: Move=2, Hits=4, Attack=6, Defense=0, Ranged, Cost=15.
Decrypted Sourmander: Move=4, Hits=8, Attack=8, Defense=5, Ranged, Cost=35.
Decrypted Uniepegataur: Move=5, Hits=8, Attack=6, Defense=5, Cost=35.
Dwagon: Move=5, Hits=16, Attack=17, Defense=5, Ranged, Cost=100.
"The Infantrymen of Erfworld have nothing to lose but their chains. They have Erfworld to win. Infantry of all sides: Unite!"--Kawl Mawx, Master-class Moneymancer